Fortuente
19Jan/09

MUDs, Tabula Rasa and Sony Online

OK, wow. I haven't posted an update in two weeks. But it's been a relatively slow two weeks: not much new in the MMO-sphere with the exception of a controversy, enlightenment and a marketing push.

The Controversy: It seems that articles in Wikipedia dealing with the history of MUDs, specifically Threshold, have come under attack recently. Massively did a pretty good write-up of the situation. I wonder how it will unfold?

Enlightenment: Adam Martin, a former CTO for NCSoft's European  development studio offered a very insightful post about the trainwreck that was Tabula Rasa. Which I haven't been able to bring myself to play, even though it is free right now. While not leveling blame specifically, he does seem to lay it at the feet of NCSoft as an organization.

If you have ever worked in a dysfunctional corporate setting or been on a team that just can't pull it together then this angle makes a lot of sense. The most telling example he gave, in fact, was that apparently to this day NCSoft still does not officially recognize TR as a failure. And as he points out, recognizing failures is what helps prevent us from repeating them.

Lastly, the Push: You may have noticed that SOE is now offering their MMO titles on sale through Steam. While I highly doubt SOE is suffering from a lack of subscribers to their various franchises, it seems to me that those numbers could be a lot higher, especially for games like Vanguard.

Hopefully Steam can attract some new blood into games like Vanguard or Pirates of the Burning Sea which have languished in the morass that is borne of failed launches and highly negative word-of-mouth against SOE's management of other games - SWG, CU and NGE are three acronyms will probably always have baggage in many MMO players' minds. And now SOE may be committing another marketing blunder with their adoption of RMT. So Sony can probably use all the positive advertising it can get in the MMO world.

4Jan/09

Vendetta Online Extended Trial

Hurry up and get over to MMORPG.com - they are offering a free extended trial for the space-based pvp MMO Vendetta Online. But you might be wondering what, exactly, is Vendetta Online. With an active player base numbering in the hundreds (at best), this wouldn't be too surprising.

VO is a subscription-based ($9.99/month) space MMORPG which has been live for going on five years now. On the surface, it is modelled after the space trade/combat archetype of game which has been around since forever (well, 1984 seems like forever-ago). In this way it is very similar to other MMOs like Jumpgate and EVE Online.

One of the most amazing things about VO is that it was/is developed by only four people working in their spare time. While this shows in graphics which are substandard (but really not that bad) and a seeming complete lack of marketing, this also allows for a much more intimate dialogue between the developers and their players. In fact, players are able to directly influence content added to the game - by developing it themselves! That is something you can't find with a mainstream MMO.

One of the other interesting aspects of VO is that it works natively on Windows, Mac OSX and Linux. Natively means it has three separate clients compiled for each operating system. Many games that are cross-platform simply have a Windows client that has added compatibility layers to run on a different OS - often degrading performance.

From what I understand Vendetta Online is much more similar to Jumpgate than EVE, as the piloting controls for your ship are twitch-based and rely as much (if not more) on player aiming and reflexes than on skills or equipment. But, like EVE, it has a starbase-based trading system and a physically vast area of space to fly around in. It is also a sandbox-style game with no leveling or even skills (like any RPG there are some "levels" to raise, however).

Instead of levels you get experience points (my term) to apply to licenses which unlock better ships and gear to outfit them with. There are also factions in VO, and so far it is my understanding higher standings will get you vendor discounts and access to more missions.

VO is a rather small game that lacks much of the complexity that EVE offers. I do not see this as a deficit, however. The community as a whole in VO is fairly mature (for an MMO) and tight-knit. There is still a level of complexity that will appeal to people who enjoy space-based sandboxes, but will does not present the amazingly steep learning curve (seen described as a "learning cliff") of EVE.

I don't really want to just compare VO to EVE, but as EVE is the 800-lbs gorilla of this niche, I suppose it is somewhat inevitable. I just want to add one last comparison between the two: combat. And boy the differences are are profound.

As I mentioned, combat in VO is twitch-based. Combat in EVE is based on careful planning and executed by the ship being piloted. This makes VO much more like an ship-based FPS, which I understand is what Jumpgate is all about (I haven't played that though so I can't really say).

While I never disliked combat in EVE, I find myself rather enthusiastic about the combat in VO. Being able to maneouver your ship along six axes while accounting for inertia, targetting and battery-use in a vicious dogfight is super-duper fun. It requires as much quick-thinking and luck as it does fast reflexes.

10Dec/08

Tabula Rasa = Halo

So I've never really understood what it is about TR that I find so crappy. The graphics are good, say what you want about the combat, but it is at least OK - there are of course numerous "problems" with the game that everyone has gone over a thousand times here and other forums - but there has always been some indefinable quality about the game that made me almost instantly go "bleh" when I started playing. Meaning that even if TR had none of its other problems I probably still would not have liked it that much.

But I finally figured it out: TR is a MMO clone of Halo.

I've never been a big Halo fan (though I don't dislike it either), so that is probably why I didn't make the connection until my girlfriend's son installed Halo 1 on the PC we got him this past weekend. As he was playing it, I was thinking to myself "hmmm this looks familiar to me beyond any Halo-related ads I've seen." Then it hit me - it looked just like TR.

Halo 3 Screenshot

Tabula Rasa Screenshot

So I'm glad I finally solved this little puzzle and it helps explain partly why TR failed and why the devs made some of the design decisions they did.

1. They probably thought this would be a WoW competitor simply because of the popularity of Halo - think about it, an MMO (the game industry's darling new genre) combined with one of the most successful FPS of all time. To them it must have seemed like a can't-miss.

But of course, if that is the case, they marketed it all wrong. I would wager that the lion's share of MMORPG players could care less about any FPS, let alone the patron saint FPS of ADHD pre-teens everywhere. They should have marketed this as a hook to get those kids into the MMO -sphere rather than simply try to get MMO players into a bastardized version of a game they wouldn't play anyway.

2. It also explains to me why the game was so shallow - MMO players - even the casuals (like myself) want deep and complex gameplay with a preponderance of minutiae to keep exploration alive (even after the world has been completely run-through) and to use as achievements to show off your mastery of the game to other players.

I would wager that for the most part Halo players don't care about those things - perhaps advertisable achievements, but I doubt they would be jazzed about any of the other typical components of an RPG let alone an MMORPG.

So does this explain why TR failed so (relatively) quickly considering it had A LOT of hype going into it's release? What I'm getting at here is that it was hyped by and marketed to MMORPG players, who once they logged in and realized it had none of what is expected in an MMORPG - namely auction houses, a mail system, (real not wannabe) crafting, etc. - subsequently left the game in droves and then (like the typical MMORPG players we all are) vocalized their disgruntlement quite loudly (guilty-as-charged here).

Perhaps if TR, like Hellgate before it, had been marketed properly to the correct audience then it would have merely been a bastard step-child to the MMORPG market, but a relatively successful one, nonetheless. Or perhaps TR (and Hellgate) only serve to illustrate that attempting to combine FPS with MMORPG is destined to failure.

Personally I don't believe that - think about how wonderful an Oblivion or Fallout 3 Online would be. One of my favorite aspects of Vanguard, in fact, was that you could play it in FPS mode. I suppose in the end it might have meant the difference between being a solid niche title and being a failure if TR had merged the UI and graphics of an FPS with the design of an RPG, instead of the other way around.

9Dec/08

Probable epic win for Turbine

So for the past 30 minutes or so I have been looking over the LOTRO my.lotro.com social networking site beta and I am extremely impressed.

First I want to say that I am impressed with the job they did with organization and presentation. Being able to see time stamps for completing quests and achieving levels is a good way to advertise qualities about yourself that will help you find people to play with. I think the blog function is a clever addition and can foresee many of my fellow Landrovalians utilizing this feature to its fullest.

I think the thing I am most impressed about this whole my.lotro.com affair is that the site is built out of friggin WordPress! I know there are some pretty amazing WordPress hacks floating around, but I think this has to take the cake (and pie as well) of all of them.

So as basically my.lotro.com is a stripped down and heavily modded WordPress-mu installation it allows you to do many things a normal wordpress blog will let you - like potentially change the theme of your blog! The option is available though there is only the default design as a choice.

And so far I've noticed two mods: an events calendar and a character list - which is awesomely hooked to the game database to provide information automatically.

I am predicting that LOTRO players who are familiar with WordPress will no doubt be attracted to this new site like moths to a big flaming eye. It isn't readily apparent right now, but when you log in use your forum name and password.

Tagged as: 1 Comment
6Dec/08

FREE TABULA RASA

12/17/08 UPDATE: I have TWO (2) Tabula Rasa codes left! Please leave a comment on this post and I will contact you through e-mail. Then it's time for some Yultide Bane extermination!

I don't really think NCSoft is "the devil" but for some reason I can't really place my finger on I have never really had a good impression of their company. I'm not sure what the deal is, as they publish at least two solid games, City of Heroes and Guild Wars.

Maybe it is because I am back-lashing against the grind-and-level MMO model which their flagship title, Lineage 2, could be a poster child. Maybe it is because (even though I think it is an excellent game) I just can't get into Guild Wars or perhaps because (while I think it still has game mechanics that are innovative 4 years later) City of Heroes is kinda bland. Or maybe it is because they allowed the stillbirth that is Tabula Rasa to be released.

So what is up with Tabula Rasa? I feel pretty depressed about that - I mean it was a crappy game on the surface, but still it always felt like it some kind of hidden potential lurking just below its plastic facade. Oh well, it will be gone soon now.

While my feelings for Tabula Rasa were love/hate I have to admit I did have some feelings for the game, so I am going to activate a new account on December 20th 11th and play it out until they kill the servers.

Why December 20th 11th? Tabula Rasa will become a free-to-play game on January 10, 2009 so making a new account on the 20th 11th will result in being able to play the game continuously with no monthly payment until the servers die on February 28.

And here is the best part: I have 5 Tabula Rasa boxes left over! Nobody wanted to buy them (lol) so I want to use them up before they are completely worthless. So I HAVE FOUR TR NEW-ACCOUNT CODES TO HAND OUT to whoever wants one. I'm not sure how to hand them out, so if you want one leave a comment below and I will get back to you through the e-mail address you leave. I'm thinking I will just hand them out to the first four people that ask, but if I unexpectedly get a gazillion requests I'm going to have to break out the 100-sided die.

So if you are lucky enough to get a code, I will e-mail it to you and you can use it to make a Tabula Rasa account at NCSoft and take advantage of the initial 30 free days. In fact, if you would like to play together we can roll on the same server and group up. The TR client can be downloaded directly from your NCSoft account after it is set up.

Speaking of free stuff City of Heroes is offering a free play all weekend ending on Sunday (Dec. 7). I'm considering giving it a whirl for a few hours to see what it has become like over the past few years.

Even though I found it lacking in depth of immersion I have always had a soft spot in my heart for this game, probably because I could fly around the maps. CoH also has some other features (like side-kicking) that I think should be as standard in an MMO as mail or an auction house.

(But I probably won't play CoH - I haven't logged in to LOTRO in like five days or so, which means I will likely spend time on that. After all I would like to eventually get at least one character to level 50 so I can enter Moria, lol.)

26Jun/08

Wow Account Security Device Coming Soon

You would think Blizzard Entertainment operated a bank looking at all the ways scammers try to gain access to World of Warcraft accounts. Fake log-in pages, flash-embedded key-loggers, IM con jobs, faked IDs ... the methods people have used to steal World of Warcraft accounts and the in-game currency they hold is eclipsed only by the sheer number of attempts made.

The most popular scam method lately seems to be finding new and inventive ways to deploy trojans laden with password-stealing software. Well friends, that practice is about to come to end once and for all.

Blizzard has recently announced they will be adding an extra security feature into accounts in the form of an encrypted passcode generated by a physical dongle. I wouldn't be surprised if this was largely in response to the recent wave of account thefts made possible with an exploit in Flash (Which has since been fixed).

The Blizzard Authenticator is an optional tool that offers World of Warcraft players an additional layer of security to help prevent unauthorized account access. The Authenticator itself is a physical “token” device that fits easily on a keyring.

For only $6.50 at the Blizzard store, you can by an Authenticator which you link to your account. Once your account is linked you will need a security token generated by the device as well as your name and password to access your account. They are even letting people link one device to multiple accounts.

This may not completely stop more traditional con jobs from taking place, but having one of these will definitely shield you completely from the threat of key-loggers because the security number will change every time you log in.

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23May/08

WotLK Alpha Leaks

What are five words that are on the lips of literally millions of MMORPG players around the world right now? That's right: Wrath of the Lich King.

WotLK - Northrend Map

I just came across a little wiki tucked away in the vast tubes of the Internets where you can find numerous leaked screen shots and information about where the most anticipated game expansion this year is headed: WotLK Alpha Official Wiki (something tells me this should be called the "UN-official" wiki).

There is numerous leaked information already giving you a snapshot of Northrend, Death Knights and life after 70 in World of Warcraft.

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18May/08

Spotlight: SWG Emulation

SWG: RIP

Periodically I will be highlighting a community-made game or project I find interesting and that I think you will also. For the first Spotlight I have chosen a project that thousands of MMO players around the world have wished for yet few seem to know about: the Star Wars Galaxies Emulation project. Or projects, rather, as of right now there are three which show a great deal of promise.

Throughout its life Star Wars Galaxies has been no stranger to controversy: first, with the difficulties balancing the Jedi class and the path to obtain a Jedi character and later with Sony Online Entertainment's horrendously miscalculated NGE and, to a lesser extent, the Combat Upgrade of 2005.

The Combat Upgrade, which changed character progression in the game from skill-based to combat-based progression, followed by the NGE which (among other things) reduced the playable classes from 34 to nine, very nearly killed the game and resulted in a mass exodus of most of the player base. To this day SWG does not enjoy the same subscriber numbers it did from 2003-2005 (although subscriber numbers and demographics have been subject to debate from the beginning as well).

Though SWG has nowhere near the player base it once it enjoyed, the game is by no means dead. However, the extremely far-reaching bad word-of-mouth has made SWG (and by extension SOE) synonymous in the MMO world with failure. There is, however, a rather numerous group of players throughout the world who remember the glory days of Star Wars Galaxies and are working hard to create an environment where they can relive those pre-Combat Upgrade memories.

Three predominant groups have sprung up over the past two+ years who are attempting to reverse-engineer SOE's pre-CU servers. By reverse engineering the servers from scratch and using official (i.e. bought from SOE) SWG clients they hope to side-step the obvious legal hurdles encountered by those who maintain private servers for existing games.


SWGEmu - The only community of the three who maintains a public testing server that anyone can join. While the game is still not entirely playable, you can see that they have been making huge strides. In my opinion this is the community to watch for the future and offers the most for those of us who would like to contribute but aren't coders. Their focus on creating an open source emulator and the dedication to keeping the community informed sets this group at the forefront.

SWG:ANH - Another strong group working to create a server emulator, SWG:A New Hope does not currently operate a public test server. They keep the community informed largely through screenshots and videos. A much more tight-lipped group that is developing their emulator as closed-source, they still have a lot of promise for those who just want to play. And with the addition of the core members of the SWG Pre-CU development team, that promise just got a lot brighter.

SWG Pre-CU - The future of this project is currently unknown as their core development team recently left for SWG:ANH. In the coming weeks we should learn more about whether this project will die or be picked up by a new dev team.


Whatever is in store for these projects, one thing is certain: SWG vets and noobs who long to play the game as it was first designed will be getting the chance in the not-too-distant future.

19Jan/08

How to enable Mouse Look in WoW

Have you ever wondered how to enable a more traditional fps-style mouse-look mode in WoW? I know I have; the constant click-and-hold nature of WoW has played havoc with my wrist tendons and I also often find it clunky to use in pvp situations - especially when I've taken a week off to play Team Fortress 2 and have to readjust back to the WoW UI.

The term "mouse look" refers to the ability to move your character simply by moving your mouse. This is a feature found in many types if 3d games (an rpg example is Oblivion), and is a predominant feature of the fps genre. WoW's default mouse-look mode is activated when you press and hold down the right mouse button while moving it.

A really easy way to enable mouse-look mode is through the simple macro:


/run if IsMouselooking() then MouselookStop() else MouselookStart() end

Clicking this macro will cause your pointer to disappear and your mouse will behave as if the right mouse button is being held down. To disengage mouse look with this script, simply click your right mouse button and the pointer will return. Because this is a macro, you can also easily bind this to a spare mouse or keyboard key.

Now while this feature works great in general, World of Warcraft was not designed for it. If you attempt to keep this enabled all the time, you will quickly run into a few annoyances - the biggest one being that you are unable to target or click on npcs, mobs or other players.

The lack of targeting is not a problem at all for pve play and a minor inconvenience (depending on your skill level) in pvp. To target and engage mobs or pvp players simply use your TAB button and normal action keys; you can also rebind your auto-target (TAB) to another button if you don't like TAB. As far as your action keys are concerned, if you are a clicker you will probably just want to ween yourself from that habit.

There doesn't seem to be any option for using mouse-look mode in your day-to-day interactions with friendly npcs, vending machines or the mailbox. But we can chock that up to being a necessary limitation of the WoW UI.

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1Oct/07

Level 1 Twinks

You have to admit, a lot of crazy stuff happens in World of Warcraft. Whether it be a raid-size funeral ganking, or your run-of-the-mill extreme sex guild recruitment, WoW has something for nearly everyone. And so I bring you the LEVEL ONE TWINK.