Fortuente
8Jul/10

Rivendell, here I come!

Guess what? I just got invited to the LOTRO closed beta! But SSSHHHH -- don't tell anyone, the e-mail made it sound a bit hush hush, and after the smackdown CCP gave one of their CSMs I don't want to rock any boats. Though I would wager closed beta invites are not all that rare, and therefore not terribly special, but still. Color me pleased.

I would write more about how jazzed I am, but I am off now to download the beta client. Seeing as we are expecting a 100-degree day today here in Razorblade City and I live without an air conditioner, I think I may wait until the cooler weather tomorrow to actually log in and experience LOTRO's Turbine Store.

I may also do a bit more research and actually reactivate my subscription first if I am going to be relegated to only a few zones as I understand future f2p players will be. Then again, betas are betas and I imagine it would probably be more helpful to use the store to buy new zones (with the play points Turbine is giving beta participants) if that is the case. Oh, we shall see!

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4Jul/10

Interview with the Creator of Xemerys

Xemerys is a browser-based game strategy game which goes farther than most I have seen in the number of wheels you as a player need to keep balanced and spinning. Rather than merely deal with increasing your population and keeping them fed and more than just building the right buildings for trade and war, Xemerys keeps the player busy dealing with monetary inflation, steep transport costs, happiness and pollution metrics, and the ability to both cast spells to help yourself and allies and hinder opponents as well as spread propaganda in the same fashion. In the realm of PBBG strategy games, I believe Xemerys is a step in the right direction.

So you can imagine I was pleased when Mike, its creator and the sole proprietor of the game agreed to answer some of my questions about what it took to create the game and what it now takes to keep it running.

What influenced you to make a strategy game like Xemerys?

Well most of the browser based strategies like Travian and such aren't really strategies since you don't have to actually come up with a strategy in order to play them properly.

They're very simplistic and repetitive and I wanted something more. I wanted a browser game where you would actually have to think and where there would be multiple ways to be successful. That is the basic principle on which Xemerys was developed. My main inspiration came from Civilization 4 and Caesar (with a pinch of Guild Wars magic) and I think I've managed to capture some of their strengths and adapt them to the browser platform.

Another strong wish of mine was to make a game where one would train their management-related skills without it necessarily being a strict business simulation game. A place where people would come to play, and be left with useful observations for their real life. Things like how did the market and competitors react to lower prices; when were fixed price agreements ignored by your customers and when were they enraged by it; how did you juggle competition and maintaining good trading relations with the same player. These are all part of a valuable experience one would pick up by playing and apply in their real life.

Xemerys financial display

Xemerys financial display

Why did you choose to make a web game, as opposed to a game mod or one in another medium altogether?

My experience is 99% web based and I wanted to do something different than the usual Travian/Ogame clone formula.

If you have made any other games, what are they?

Xemerys is my first game.

What type of server and scripting technologies did you choose to create Xemerys?

My background is in web development, started with php but nowadays I've switched to asp.net mvc.

I've used asp.net (3.5) mvc 1 with sql server 2008 express.

Why did you choose that setup?

First because it suits me well, second because I had to maintain a persistent and active world in memory and the architecture of asp.net allows that. To do something similar in php wouldn't be possible without writing C modules or having a specialised application.

Do you have issues with cheaters/exploiters; did you design Xemerys with this in mind?

You'll always have people who try to cheat or think about ways to exploit even more than playing the game itself. Part of that is human nature I guess... Yes, I've tried my best to prevent cheating and exploiting.

Did you develop the game on your own?

I've designed and coded it myself, while my girlfriend gave me a hand with the graphics. I don't think the web was ready to see my graphic skills just yet ;)

Xemerys Governance Screen

The Governing screen allows you to choose the style of government of your city.

Do you currently run the game on your own?

Yes.

About how long did it take for you to get it to a playable stage

From inception to deployment, it took me about 10 months give or take. I've deployed directly the beta version.

How would you characterize the workload of development?

Hard, it was very stressful to design it to be different and to overcome the technical challenges.

What are your experiences maintaining Xemerys?

One of the most important things I've learned is that you can't please everyone and the people who appreciate what you did will always be less vocal than those who have complaints.

What is the workload like since the game went live?

In the beginning it was quite a lot, I had to balance production, spells and civics quite often.

Do you have an advertising budget, and if so how does it compare to the game's overall budget?

The game's budget was $0 (nothing) and the advertising budget is the same amount. I did run some ads for a very short period, but they were pretty useless because they didn't bring the intended target.

How would you sum up your general experience making and running Xemerys?

Very hard work, but it builds you character and you develop nerves of steel.

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28Jun/10

Back to DDO in Time for Update 5

The thing I like best about Dungeons & Dragons' f2p model is that I have a hard time keeping up a steady playing schedule, but love to come back to the game. Sure, I've probably spent more buying adventure packs and 32-point builds and whatnot, but then again I also haven't paid a subsbscription for months with no playing happening. To me, at least, it evens out in the end.

After having made the Orien server my home during the first part of this year (as it is the home of some real-life mutual aquaintances of myself and Redeye), I am happy to report I am back in my OG hood Sarlona (which I chose as my home server back at launch). Why leave Orien? It isn't my DDO "home" and I lost the desire to play with the Orien guild as I gradually learned they had no clue how to play the game, or even display the slightest shred of intelligence or thoughtfulness.

Not to be too harsh, but within a few not-so-easy instances I realized that the core members' main strategy was ZERG, ZERG, ZERG!! Of course none of them are "vets" and have no clue how to run the instances ... which results in a wipe every few minutes. And like that cliched definition of insanity, there apparently was no learning of how not to wipe happening. Add to that high levels of frustration on the part of those causing the wipes and some rather racist commentary from the same. Partying with imbeciles just wasn't happening for me and so I took a couple months off from DDO entirely.

While I look forward to completing my Exploiter Drow Rogue/Ranger, Emmil Cioran on Sarlona, which I abandoned to move to Orien, I rerolled a copy of the character I played on Orien and absolutely fell in love with: a Halfling Monk/Cleric. It's all personal preference, but I have had the most fun I have ever had in DDO with this class combo. I got him up to level three before the server came down for Update 5, but didn't visit the trainer. His name is Trillax (trill + chillax = gangsta) on Sarlona.

Right now I am actually considering making him a pure Monk. But most likely I will be targetting a 17 Cleric /3 Monk build. He's a Weapon-Finesse/Dexterity build and I to focus on unarmed combat. I've begun with two levels of Monk and now will level him strictly as a Cleric; the third level of Monk will come later, perhaps around level 12-or-so. I'm playing with the build in the DDO Character Planner right now and will probably be posting it on my DDO blog when I get the chance.

I have to admit, I am sorely tempted to make him a pure Monk, however, and taking advantage of Update 5's Ninja Spy enhancements. Though that is more for the coolness factor - the Cleric Radiant Servant enhancements from U5 will suffice just fine. In fact, considering the Monk Ninja spy enhancements, I am willing to bet there is a really solid Rogue/Monk build ... I am sensing synergy with the Drow short sword racial enhancements. This will be something to consider down the road.

In other Update 5 news, Zen Archery is a new feat which should make the Divine Archer (Elven Cleric (or Favored Soul) / Ranger) I want to build even better as it allows you to swap your Wisdom bonus for your Dexterity bonus for damage. Now if only bow-based combat in DDO didn't suck overall - someday I'll bother to work through this build.

You'll also notice that guilds have gotten a lot of love. Most noticeably in the form of renown and guild levels, giving access to all sorts of items and bonuses and whatnot. And the most noteable of these benefits will be DDO's first stab at player housing - the guild Airship. This should be interesting, it definitely makes me want to join a regular guild.

Preferably one that doesn't have members that rush into death over and over pointlessly then scream "F***KING N**GER!!" when they can't figure out why they completely fail at the game - and obviously fail at life as well.

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