Fortuente
24May/09

Status Update

Well it has been about a month now since my last post, so I suppose I should make a record of my pernicious and insouciant behavior over the past month:

Game Making

Hard to believe, perhaps, but I am still latched on to my ideas for pot farming games. I am still working on the details of Grow Tycoon as a mod for Civ4 Colonization. I have delved into the SDK, toyed with .py files and even managed (with a lot of help) add a basic zombie into the game.

The current path of learning I am treading is to figure out how to add these zombies into a simple modcomp where they will be generated randomly and automatically at the start of a game. This behavior is very similar to how Barbarians are handled in Civ4, so I may try to re-add Barbarians into Colonization. I figure (assuming it is feasible) this will be a great way to become more familiarized with both C++, XML and graphical elements at the same time.

As I continue to get better at PHP, I am looking more seriously at my capability of producing a Browser Game. The deeper I delve into mod-making for Civ4, it almost seems like it would be easier. That is probably the me-trying-to-get-used-to-Blender talking, though. After all, you don't have to worry about site hackers or bandwidth limits with a Civ4 mod.

While my vision of a pot-farming browser game is more along the lines of Travian than an xRPG, I was hopefully in search of potential travian-like frameworks but instead found and installed World of Phaos on a test server to have a go with it. So far I am enjoying myself quite a bit with its basic setup, and it looks like it both requires the code love and has the ability to be easily modded that may make me want to stay with it. I've always wanted to do my own RPG, perhaps this can provide the basic framework for it.

But maybe not as I have been none to keen lately on making a multi-player for some reason. For an RPG I was considering adapting the Tunnels and Trolls PnP system or even Dungeons and Dragons (basic 1981 version) to a simple php single-player game system. The php would only really be used as a glorified character sheet and dice-roller, perhaps with the ability to save character and location information to a persistent cookie or as a text file. Not really sure why I'm not feeling the multi-player browser game love at the moment.

But if I decide to rework World of Phaos and get something interesting going, I'll put it on a public server so anyone can play. And did I mention something about a test server? That is right - this past month I finally got off my ass and repurposed an old computer as a web server so that I can avail myself of the joys of CLI with SSH tunnels and whatnot. Thanks go to Verizon FIOS for allowing the ability to create remote access to it as well. But if you think I'm linking it here for everyone to see, forget about it - my security skills aren't good enough yet to lead the world to my door.

Game Playing

I have been playing a lot of Lord of the Rings Online lately. I've fallen out somewhat with the MMORPG genre this past year, but still LOTRO keeps me coming back. Even with all its warts (like the dreaded pathing system) Turbine really did a quality job with this title.

I attempted to get back into World of Warcraft again, and just couldn't do it. I don't know why I even try to rekindle the passion, that game is utterly dead to me. If I were playing any other MMORPG right now, it would probably either be Dungeons and Dragons Online or Vanguard.

I have been playing a lot of Colonization and a bit of Civ4 lately, as working with the modding requires it. I have been playing mods, both official and not, a lot more and I can't believe how rich and diverse the modding scene for Civ4 is. Playing the mods made by other people as well as attempting to come up with my own has really rekindled some of the passion I have held in the past for the Civilization franchise.

Lastly, I bought Defense Grid: The Awakening on Steam a week or two ago (when it was on sale) and it was more than worth every penny. I truly enjoy this game, I only wish I had more time to really crack-out on it. I enjoy the progression also, making it a game that is easy to learn and play, but very difficult to master. I'm not really a tower defense afficianado so I can't really compare it to anything else, all I can say is I really enjoy playing it.

29Apr/09

A fail and a couple wins

Grow TycoonI feel I must be forthright with a recent occurrence. An occurrence of failure upon my part, borne as is so often the case out of good intentions in conception going awry in prosecution.

Basically I volunteered my time to a Colonization project of someone else's then flaked. It was more or less my responsibility to dump the Civilopedia into a spreadsheet and modify the appropriate entries for the mod. I figured this would work for me as I planned on performing this task for my own mod, Grow Tycoon.

Well, one thing leads to another as they say, and here we are more than a month later and I essentially forgot all about it. Well, not really forgot - more like I just kept putting it off. Of course the lines of communication going both ways could have been better utilized, but what is past is past.

Yes, I am an old rascal and have immense and profound powers of procrastination. But there is nothing like failing in public to better prepare oneself to succeed later on. I also feel the double burden of being a stoner who flaked as people tend to blame their predisposed prejudices and look no further rather than attempt to understand the nuances of life. I care very deeply about the issue of ending prohibition and I almost feel like I damaged it through my irresponsibility (albeit very slightly).

So in atonement I have been working extra hard on laying the foundations for the creation of Grow Tycoon. In a move that somewhat surprised me, I opted to delve into the mysterious world of the SDK first.

Following an excellent old post by Kael on Civ Fanatics, I was able to get the open source C++ IDE Code Blocks working with the Colonization SDK. I compiled a vanilla (unmodded) DLL successfully and used it within a basic test mod.

Afterward I went on to the fool-around-with stage and was able to fidget out the way to add a new Yield to the game. For those not familiar with Colonization, a Yield refers to any resource in the game whether it be Ore or Education points. The Yield I added was more in the vein of Liberty Bells or Crosses, but by following the the short guide I posted on Civ Fanatics you could come up with any sort of Yield you want.

I decided to start there first, as I want to add a viable Cultural Victory to vanilla Colonization. I am still tweaking the settings, though. My biggest problem at this point is deciding how the points should be generated in the game. At the moment I am thinking they will either need to be "built" by a unit in a building (like a Statesman in a Town Hall) - I am trying to avoid this - or they will be tacked onto Founding Fathers making collecting them more strategic (currently the player is rewarded for passing on a FF in favor of saving points for specific one - this will make grabbing all the FF you can more attractive).

The Founding Fathers option is by far the easiest option to add to the game, but I am also considering adding the ability to use colonists to work the Printing Press and Newspaper buildings for Fortuente Culture points. This would also create the need for an Expert culture unit, the Editor. I may end up adding both options, but I don't want to spend too much time on mods or modcomps other than those which directly benefit Grow Tycoon.

While I have seen some XML editors that looked pretty nice, I am currently using Adobe Dreamweaver (I know what you're thinking) and it works well enough that I have not really been looking for a replacement. I am looking for a Python IDE also, but have been procrastinating that rather much. Notepad totally sucks for editing Python, but it does work after all.

So as of right now I am working on that. I have added in my Fortuente Culture points into the Info screen (I'll probably post a guide on that too) and am playing through otherwise vanilla Colonization matches to tweak and refine my Cultural Victory option.

2Mar/09

What I’ve been up to lately

I haven't made a post in a little while, so I want to catch up my multiple personalities (and anyone else who is interested) on what is going on with my hobbiest/permanent vacation lifestyle.

Strategy Gaming:

I still consider myself to be working on Grow Tycoon, my pot-growing Colonization mod. I have also taken on the duty of rewriting the Civilopedia for the Colonization mod Mare Nostrum. It's a (relatively) simple reworking of Colonization to fit the world of the  Mediterranean Sea around roughly 700-300 BCE (if I remember correctly).

Right now I am basically copying Colonization's civilopedia into spreadsheet form, listing important XML files and tags with their appropriate entries. I figure having this will streamline the actual editing of the XML files and help ensure consistency for both these and any future mods. Of course, I am making these available to anyone who wants to use them via Google Docs.

I am slowly becoming addicted to both Nile Online and Ikariam. For someone without a desk job, I am spending far too much time obsessing over my monument's limestone production and the technology levels of my colonies' phalanxes.

I've also found myself craving sessions in Hinterland and Disciples 2. I had almost forgot how much I love Disciples ... I wonder when the new one is coming out?

MMORPGs:

Not much to report here, really. I am still playing Lord of the Rings Online and I still don't have a level 50 (not to mention 60) character, though I am a bit more focused on that as I really want to finally get down into Moria. Or maybe I'm a little afraid of those drums in the dark and I am subsconciously keeping my leveling at a snail's pace. Naaahhh. I'm a friggin Elven Lore Master from Mirkwood, what do I have to be nervous about? Right?

I have taken up playing the MUD Lusternia: Age of Ascension. Talk about a steep learning curve ... but then again I quite literally haven't seriously played a text-based game since the 1980s. Man, have I been missing out.

This is my first "real" MUD (or MUSH or whatever), and I am having a pretty good time with it. I think a lot of it is nostalgia for my textual childhood combined with the appeal of a modern MMORPG - in fact, the only thing Lusternia (or any of the various other popular MUDs) lacks is the graphics. Everything else - titles, achievements, crafting, pvp, housing, cosmetic clothing, etc. - is there with far more to boot.

In fact, in Lusternia I have finally found a game that not only lets my character smoke, and not only lets various herbs and pipes give him buffs, but even to a degree requires him to smoke to take advantage of those buffs in combat. Any game that lets me have a pipe hanging out of my mouth while I am sticking my claymore through an orc is sure-fire winner in my book.

I allowed my Star Wars Galaxies trial to lapse. I think it probably still has the best crafting in the MMORPG genre, but sadly it is a game that reeks of death. I found the animations poor (and not because they are old, just poor - like when a mob starts running to you, disappears then reappears dead at your feet).

There also seems to be a prevailing opinion amongst (some) players that the optional trading card game and the in-game perks you can win by buying virtual decks will ruin crafting and is a cynical attempt at "RMT" - even worse, since buying a pack of these virtual cards won't guarantee you an item. Therefore there will be plenty of players with uber gear - the same players who can afford to lay out hundreds of dollars on starter packs to find that one random item.

As you know if you read the last post, I was considering pre-ordering Darkfall. Well, if you have followed that game's launch at all, you will understand me when I say I am very glad I decided against it. Though I will point out it is not simply because of what the various users of MMORPG.com have to say about it (I believe Obi Wan would refer to that site as a "hive of scum and trollery").

The poor launch does not irk me in the least, strangely. And I say that even considering if I was one of the lucky few to pre-order. Aventurine's utter lack of any meaningful public relations is annoying and precludes me from finding them really trustworthy, but at the same time I can understand it as a tactic if they are purposely trying to keep the game small and want to turn people away without appearing to be turning them away. Bad way to do it, but I can understand.

I am bothered by the reports of botting, speedhacking and macroing. If the game is truly as PVP-focused as it is said to be, then this cheating can and will truly kill it dead. In the non-MMO world a single cheater can cause an entire server to clear out and constant cheating will earn the server a reputation that ensures nobody will ever want to play on it again. But even this, at this point, doesn't make me not want to get the game (it's still too early to really tell).

Overall, I think it's the players. Considering the type of posts one can expect to read on the Darkfall Forums and taking into account the stereotypical player of a heavy-pvp game, I'm not sure if I will ever play this game.

Ahh, who am I kidding? But I'm definitely waiting for the jury to be out on this one.

Everything Else:

I took advantage of Steam sale on Lost Planet: Extreme Condition. We'll see how that goes, as it is not my usual sort of game. But hey, it was $5 and lets you blow apart monsters in an arctic wasteland. Thanks to its handy tool, I already benchmarked it and get passable frames-per-second (~85 snow, ~45 cave) at 1440x900 resolution with 2xAA. I'll have to fiddle with some more settings.

I am still a Team Fortress 2 addict. TF2 has, by this point, become one of my all-time most-played games. A legendary list, to be sure, and a list which it shares with such luminaries as SimCity and SimCity 2000, Might and Magic 2, Civilization 3, Baldur's Gate 2 and World of Warcraft. For better or worse, I have put literally hundreds of man-hours into each of these games. Comprised as a whole, they would represent a pretty decent chunk of this life I am existing in. Fun!