Fortuente
2Mar/09

What I’ve been up to lately

I haven't made a post in a little while, so I want to catch up my multiple personalities (and anyone else who is interested) on what is going on with my hobbiest/permanent vacation lifestyle.

Strategy Gaming:

I still consider myself to be working on Grow Tycoon, my pot-growing Colonization mod. I have also taken on the duty of rewriting the Civilopedia for the Colonization mod Mare Nostrum. It's a (relatively) simple reworking of Colonization to fit the world of the  Mediterranean Sea around roughly 700-300 BCE (if I remember correctly).

Right now I am basically copying Colonization's civilopedia into spreadsheet form, listing important XML files and tags with their appropriate entries. I figure having this will streamline the actual editing of the XML files and help ensure consistency for both these and any future mods. Of course, I am making these available to anyone who wants to use them via Google Docs.

I am slowly becoming addicted to both Nile Online and Ikariam. For someone without a desk job, I am spending far too much time obsessing over my monument's limestone production and the technology levels of my colonies' phalanxes.

I've also found myself craving sessions in Hinterland and Disciples 2. I had almost forgot how much I love Disciples ... I wonder when the new one is coming out?

MMORPGs:

Not much to report here, really. I am still playing Lord of the Rings Online and I still don't have a level 50 (not to mention 60) character, though I am a bit more focused on that as I really want to finally get down into Moria. Or maybe I'm a little afraid of those drums in the dark and I am subsconciously keeping my leveling at a snail's pace. Naaahhh. I'm a friggin Elven Lore Master from Mirkwood, what do I have to be nervous about? Right?

I have taken up playing the MUD Lusternia: Age of Ascension. Talk about a steep learning curve ... but then again I quite literally haven't seriously played a text-based game since the 1980s. Man, have I been missing out.

This is my first "real" MUD (or MUSH or whatever), and I am having a pretty good time with it. I think a lot of it is nostalgia for my textual childhood combined with the appeal of a modern MMORPG - in fact, the only thing Lusternia (or any of the various other popular MUDs) lacks is the graphics. Everything else - titles, achievements, crafting, pvp, housing, cosmetic clothing, etc. - is there with far more to boot.

In fact, in Lusternia I have finally found a game that not only lets my character smoke, and not only lets various herbs and pipes give him buffs, but even to a degree requires him to smoke to take advantage of those buffs in combat. Any game that lets me have a pipe hanging out of my mouth while I am sticking my claymore through an orc is sure-fire winner in my book.

I allowed my Star Wars Galaxies trial to lapse. I think it probably still has the best crafting in the MMORPG genre, but sadly it is a game that reeks of death. I found the animations poor (and not because they are old, just poor - like when a mob starts running to you, disappears then reappears dead at your feet).

There also seems to be a prevailing opinion amongst (some) players that the optional trading card game and the in-game perks you can win by buying virtual decks will ruin crafting and is a cynical attempt at "RMT" - even worse, since buying a pack of these virtual cards won't guarantee you an item. Therefore there will be plenty of players with uber gear - the same players who can afford to lay out hundreds of dollars on starter packs to find that one random item.

As you know if you read the last post, I was considering pre-ordering Darkfall. Well, if you have followed that game's launch at all, you will understand me when I say I am very glad I decided against it. Though I will point out it is not simply because of what the various users of MMORPG.com have to say about it (I believe Obi Wan would refer to that site as a "hive of scum and trollery").

The poor launch does not irk me in the least, strangely. And I say that even considering if I was one of the lucky few to pre-order. Aventurine's utter lack of any meaningful public relations is annoying and precludes me from finding them really trustworthy, but at the same time I can understand it as a tactic if they are purposely trying to keep the game small and want to turn people away without appearing to be turning them away. Bad way to do it, but I can understand.

I am bothered by the reports of botting, speedhacking and macroing. If the game is truly as PVP-focused as it is said to be, then this cheating can and will truly kill it dead. In the non-MMO world a single cheater can cause an entire server to clear out and constant cheating will earn the server a reputation that ensures nobody will ever want to play on it again. But even this, at this point, doesn't make me not want to get the game (it's still too early to really tell).

Overall, I think it's the players. Considering the type of posts one can expect to read on the Darkfall Forums and taking into account the stereotypical player of a heavy-pvp game, I'm not sure if I will ever play this game.

Ahh, who am I kidding? But I'm definitely waiting for the jury to be out on this one.

Everything Else:

I took advantage of Steam sale on Lost Planet: Extreme Condition. We'll see how that goes, as it is not my usual sort of game. But hey, it was $5 and lets you blow apart monsters in an arctic wasteland. Thanks to its handy tool, I already benchmarked it and get passable frames-per-second (~85 snow, ~45 cave) at 1440x900 resolution with 2xAA. I'll have to fiddle with some more settings.

I am still a Team Fortress 2 addict. TF2 has, by this point, become one of my all-time most-played games. A legendary list, to be sure, and a list which it shares with such luminaries as SimCity and SimCity 2000, Might and Magic 2, Civilization 3, Baldur's Gate 2 and World of Warcraft. For better or worse, I have put literally hundreds of man-hours into each of these games. Comprised as a whole, they would represent a pretty decent chunk of this life I am existing in. Fun!

21Feb/09

Why should I pre-order Darkfall?

Well, well, well ...

Looks like Darkfall Online has finally entered pre-order. I have been considering trying this game out for some time now, but now that the time to actually put the proverbial money where my mouth is, I'm not sure if I will actually do it.

The biggest reason is probably the price: not expensive comparatively to everything out there, but still the ~$54 buy-in with obligatory $15/month subscription fee  is coming at a pretty bad time. Then again, by this time next year it might be cheaper to play an MMO than eat. So why not take the plunge?

Another reason is, basically, what has come to be acceptable for an MMO launch. Meaning, often a steaming pile with an IOU tag affixed promising everyone the bugs will be fixed soon(tm). Why bother paying full-price for a game that may be wonderful, but is sure to fall into the range of non-optimal functionality to bug-ridden dung-heap?

I'm going to single Dungeons and Dragons Online out for a moment. While it's launch problems weren't the worst we have subsequently seen, it did have some issues.

Annoying graphical bugs and a client that stretched the average 2006 computer's abilities a tad too far (in my opinion). There was a backlash against it being an instanced MMO (which did not bother me), if I remember correctly. In fact, if memory serves, there was resistence to DDO's entire design from instancing to forced grouping. There was also a rather extreme dearth of content at release.

There were probably other issues I am not remember, but my aim isn't to rehash events of three years ago, but to point out that DDO has since risen up, refining it's design and adding many more things for people to do. The client works very well on newer computers and I'm sure they have streamlined it and the servers. In short, it isn't even remotely the mess it was at launch - quite the opposite.

The point of  this is that I, like many others, paid $50 to launch DDO and subsequently $15 a month to fund this streamlining. As of now players still must pay $15 a month, but you can buy in to the game essentially for free. It costs $14.99 and you get the first month for free.

I did the same with Warhammer Online, and did not play past the first month. In fact, I barely lasted a few days out of open beta. So that was another ~$54 dollars basically wasted. Unless I want to give in to fanboyism and think that it was magically invested in some shadowy future entertainment I will be receiving - and paying each month for like everyone else.

So what is my incentive to fork over $50+ for Darkfall, or any other MMO coming out in the future? Why not just wait six months or a year and pick up the game for $5 (like EVE's $20 buy-in) or even free (like DDO's buy-in)? If the game doesn't survive a year, then would it have been worth the $50 in the first place?

Money is tight for me right now, no doubt about it. I have a pretty good feeling it is tight for a lot of other people as well - and if you aren't one of them enjoy it while you got it. Rich or poor, prudence pays with extra dividends.

I know there is a lot of resistance to the RMT and micro-transaction model. I agree in many ways to the various criticisms of it as well. I need to end this post so I don't want to drag it out, but instead leave you with two questions:

  1. Are micro-transactions the optimal payment method for online entertainment in a depressed economy in which many people survive on odd jobs rather than a steady paycheck?
  2. Can a game that uses micro-transactions to generate income make money in an as-unobtrusive way as a game based on a monthly subscription? (By as-unobtrusive, I mean not a psychological burden on the players in the form of over-advertising or an aggressively-designed system that penalizes those who do not spend large amounts of money.) What characteristics do you envision in an unobtrusive micro system?

OK, that was three questions. Have a good weekend and maybe I'll see you in Darkfall next week!

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9Feb/09

Darkfall Crafting

I have a confession to make ... ok two.

First, I have actually been following the development of Darkfall for a just little while now (no, I am not an '04er), even though the sundry cries of "vaporware!" still ring throughout the mmorpg landscape. I don't care, if it comes out I'll try it and if it doesn't, I'll just keep on with LOTRO and maybe take up Vanguard again (whatever other problems VG has, it definitely has my favorite crafting system).

My other confession is not really a confession, but a declaration: I love being a explorer/resource-gatherer.

What I mean is, the biggest treat for me in an mmorpg setting is exploration. The large, seamless world is what hooked me on WoW, without a doubt. I mean, you can run across an entire continent then swim out into the ocean and keep going until you die of exposure - that was, by far, the source of WoW-crackness for me. Resource-gathering is practically a corollary to exploration and has grown as a habit for me over the various MMOs I have played.

But perhaps as a tangent to my love of exploration and gathering, I also quite like crafting in games, especially in online games for the economic aspect of selling your wares or services. And for some reason I am one of those people who find it a more fulfilling activity than pvp or (gasp! retch!) raiding. Though of course I appreciate both of those activities because they provide the economic stimulus for said wares and services.

I am thinking about all of this because of a post made on Forumfall that has me thinking about crafting in Darkfall. Perhaps it was just a troll - or maybe not. But it got me thinking about as someone else mentioned resource gathering in Star Wars Galaxies - putting down thumpers and collecting hides. Good, good times, but alas so brief for me (I got in then left just before the NGE hit).

When looking around, typical to Aventurine's lackluster public relations, there wasn't much on the subject, though all does not appear to be so bleak. I also came across some burgeoning crafting communities like Darkfall Merchants Association.

Interestingly, I never got into mining in EVE. Maybe that would have helped keep my attention longer?