GAMING ROOOOUNDUPPPP!!!
The older I get, the more and more amazed I am at how time flies. Combined with my penchant for history it is easy to see what people mean when they say tempus fugit.
In the past two weeks I have been doing naught more than usual, with one exception - I decided to give Fallen Earth a shot. Sorry Ryzom, I'm sure I'll return someday (because you are a genuinely good game) but there is just too much going on right now. On top of Fallen Earth, Torchlight is coming out in 10 days and Dragon Age not long after that. And of course, most of my free time is being spent working on my own RPG project, WOTAN.
Fallen Earth
What can I say? If I was going to spend $50 on an MMO I should have got Darkfall. Seriously, though, Fallen Earth is a great game so far despite its warts. I am currently level 9 and doing my obsessive compulsive rounds of all the starter towns looking for the bonus AP missions. If you are not familiar with FE, that is I am trying to complete all the missions (quests) that award bonus skill points which are used to raise my character's skills.
FE has no classes, only skills, and so far that is my favorite aspect of the game. It is a marvelous antidote to the cookie-cutter EQ/WoW/etc. model where customization is done secondarily through "talents" or "traits" or whatever semi-arbitrary label they are assigned. I am focusing predominantly on crafting, which basically means I am by default a melee character, as melee and crafting have stats that overlap the best.
And that is fine with me as future wasteland ninja. Or, well, maybe. I am already fidgeting around with the cancel subscription button. But it is not because of any problem I have with the game, though the game does need some work - in my opinion it should have a more advanced economy, free-for-all zones like EVE's 0.0 space and there are lots of glitchy little bugs that need to be squashed.
But I, perhaps oddly, am not worried about any of those things. So far Icarus has been one of the more communicative studios I have seen, even going so far as to have a GM active on their global help chat channel all hours of the day. Wouldn't it be nice to live in a world where that was considered normal? I also like that at least one more game has come out that isn't a generic class-based themepark grinder.
This is going to likely be the only time you ever see me mention the game Aion on this site. I don't bear it any animosity, but I also have absolutely zero interest in that game. It is practically by definition a themepark grinder. I have no desire to even participate in a free trial of that game, were it available.
This is maybe why even though I am not sure FE will hold my fickle and buffeted-from-all-sides attention, I have no regret at least giving it a shot. If the Aion bug had crawled up my butt, I think I would be singing a different tune, however.
Torchlight
I am not a huge ARPG fan, but when the 'ol repetitive-stress-injury isn't agonizingly inflamed I enjoy a little Diablo/Titan Quest action. Of course my tendons are soon fire within minutes reminding me why I play those games only very rarely.
Tennis elbow aside, I was really, really, really looking forward to Mythos. So much so I was practically on an Internet candle-light vigil trying to get into the beta. Of course, that game was canceled around the same time flagshipped became a verb. So it wasn't meant to be.
Now imagine my joy at hearing about Torchlight, which is essentially Mythos reborn. And it's a single-player game priced under $20? I am so on this it isn't even funny, to use a favored turn-of-phrase of an adolescent Fortuente. If you read the link, apparently the Torchlight single-player will also be released with full modding tools intact.
Dragon Age
I have considered this a must-buy for quite some time now. Like since 2003. That said, the more I have been thinking about it, the stronger I feel that I am actually going to take a pass on this one for now.
WHAT?!? YOU ARE GOING TO MISS OUT ON THE BIGGEST FANTASY RPG GANGBANG SINCE BALDUR'S GATE 2????
Yes, I actually am. I have my reasons, and they all revolve around perception.
Perception 1: Money. It's expensive. Is it going to break my bank? No, but is $60 still a sizeable chunk when I am already throwing around $20 here and $30 there and even that $50 on Fallen Earth? Yes. It is going to be Christmas soon, after all and I have a child as well as utility bills.
Perception 2: Electronic Arts. Do I really need to elaborate on this? Bioware may be good 'ol same as always (which is doubtful regardless as both they and the industry have grown a lot in the past 12-odd years), but it's a simple fact that they are now an EA brand. And EA is on a weekend bender of a downloadable-content binge the likes of which might make Charles Bukowski proud.
Which means probably having to deal with some sort of asinine EA download manager or even having to use the wretched EA online store. No thanks.
So I am adopting a wait-and-see approach, perhaps even a wait-and-yarrr approach if I have the extra time. If I yo-ho-ho and the game turns out to be a genuine work of genius, I would probably feel compelled to fork over the cash out of respect, even if I continued to use the swashbuckled edition. More than likely, I will probably just pass until it has been out a few months or so.
DDO
OK. I had some issues with DDO. Namely, the Turbine customer service department could not service their way out of a wet paper bag. Or something like that. Whatever the reason, be it drastic overwork, incompetent management, utter lack of morale, plain laziness or all those things (can you tell I have worked in customer service in the past?), they are not getting the job done.
Basically I had a ticket on hold for about a month. All I wanted was for the points I purchased during the summer beta to be applied to my original account. I mean, really. No response for a month. If it wasn't for my increasingly incessant bitching, I can guarantee you I would still be waiting.
In true comedic fashion, the first time they "resolved" this issue also, I was not awarded the points I paid for but rather a large number of points - for being a founder account or somesuch reason - which I had no idea I was entitled to. Alas, in my hasty reply was elicited the mighty F-bomb. However I am confident the reason my actual purchased store points were alotted to my account was due to my having the original transaction IDs. PayPal +1.
All of that being said, it is partly DDO's fault I am considering leaving Fallen Earth. Damn Dungeons and Dragons with your complex, gamist character system, marvelously atmospheric dungeons and interesting, semi-twitch combat.
Wait, Fallen Earth has all of that too (after some fashion)! Oh the conflicting emotions! Wait, no. Fallen Earth has a $15/month subscription and DDO no longer does. I guess we have found out together the mystery of why I'm willing to cast Fallen Earth to the side though I basically enjoy it.
Grand Ages Rome
Ah, City Builders, my true (and truly nerdy) love.
Grand Ages Rome continues to prove itself to me as an interesting side-track from the traditional city-builder formula while still keeping a lot of that formula intact. The thing I enjoy the most by far is the horde-less resource system. What I mean is that the lack of warehouse or stockpile which is in virtually every historic city builder, at least every one I can name off the top of my head.
Managing resources as a streaming figure changes the game up in a refreshing way, though it's not necessarily something I would studios other than Haemimont try to copy. Because I do find myself missing the need to manage roads and resource transportation. But it's OK.
I never mentioned it before, but I play the game at the highest graphic settings and the textures they use are friggin' exquisite. I sat with my three year-old today for a while zoomed in on the city I was working on (Cyrene free-build). I invented dialogue and little stories to go with the various citizens going about their virtual lives and he ate it up.
LOTRO
I basically unsubscribed in a fit of pique relating to the DDO debacle related above. I thought I had uninstalled it as well, but it was still on my computer. Strange, as I am certain I didn't imagine that. Perhaps Gandalf snuck into my interwebs.
I am not sure what my future with LOTRO holds. On one hand I am not excited with the themepark structure of the game - and increasingly so - and I am just not of the mind with all this subscription stuff. In addition, I am yet more fearful of the potential introduction of a "LOTRO Store." While I think the RMT business model naturally works out well in DDO, I really do not think it would work in LOTRO (or many other games like LOTRO).
I'm also not terribly taken with the idea of the Adventurer's Pack. It bears the hallmark of crappy marketing. Plus the Mirkwood "expansion" sounds thoroughly underwhelming. But that is all my opinion. More objectively speaking, they are doing what they have always done which is to make WoW for a different crowd. They did it well and I have no doubt Mirkwood will continue that trend.
I myself am just past that style of game for the most part. Of course this saddens me a bit, because I have a really big boner for J.R.R. Tolkien just like any other fantasy nerd with plastic pointy ears. More internal conflict ... all these emotions over ridiculously abstract things like online video games. Well, no matter. My subscription runs out on December 18th, so we shall have to see what the next two months hold in store for yours truly.
That sounded ominous for some reason.
Thoughts on DDO beta so far
Ok, I know I promised to run down the basic character setup for W O T A N, the PBBG project I am working on. While I could consider myself tardy with that, whatever.
I am angsty over it because I have not been working on it as much as I would like lately. This is largely due to real-life concerns, but also to some semi-serious DDO beta playing. I truly wish I was insouciant enough to break the NDA regarding the various game changes (specifically the Turbine ((micro-transaction)) Store, but alas I won't. Though I think I will say a couple things.
There are some misconceptions floating around about the store and the role it plays in the game. Without going into specifics (that honestly are floating around out there from others who won't let an NDA hold them back) the store is not as "bad" as it seems most are currently making it out to be. Bad meaning it will kill the game.
There are some things available that I really don't think should be, there are some that I think should be available that others don't and there are some things most agree should or shouldn't be available. However, the one thing that stands out in my mind is that, with DDO at least, having all of this and more available in the shop would not really impact the overall game anyway.
What I am driving at, is that DDO has little or none of the community balancing issues that other "regular" MMOs face in terms of crafting and PVP. How does it honestly impact my game if your guild uses store-bought ********** on your raid? (edit: LOL, I actually typed out the full name of the item and caught it at the last second.)
Likewise, while I genuinely enjoy the DDO gameplay, I doubt I will ever be more than "casual" player so how does it impact that raiding guild's game if I choose to unlock certain game aspects by buying them rather than grinding them out with all that extra time I do not have?
I know I do not have the experience of having been following DDO for the past 40 months, however when I have played and what I have read lead me to believe it won't impact either of our games in the slightest. This is also where DDO's reliance on heavy instancing will be a strength.
In fact it is the instancing that has always made me see a little of Guild Wars in DDO. And that convinced me personally that DDO would probably fare better as f2p game - imagine my surprise and delight when they announced that very plan! I also wonder if that plays some part in what seems to be generally a warm reaction to the announcement. DDO never felt like a subscription-based game. Although with the hybrid-payment model they introduced I will probably find myself subbing an occasional month here and there where otherwise I might not have.
Also to clear up a misconception I have read more than once that should not violate the NDA, yes it will be possible to grind all of the important content (you might have to prioritize and forgo some cosmetics or other non-essential stuff). And I am sure there will be some people who do it. I also highly doubt it will be easy or go quickly.
At this point the general Turbine Point-to-dollar ratio is not heavily favorable for those seeking the entirely free route (for obvious reasons, i.e. running a game costs money and if a business doesn't make money it isn't a business), but it can be done. And it becomes easier the more paid shortcuts you take - and easy here is not defined in terms of "gaming skill" but in terms of "grind." (Given the nature of a few store options some might contest this point.)
Well, gotta cut this short - real life beckons. Time to go tie the hangman's noose.
DDO Beta
Hooray! I got into the DDO relaunch beta. The Lammania client is downloading as we speak. I'll make sure to take notes so I can post them as soon as the NDA is lifted.
Also, work on the basic character sheet for W O T A N is almost complete. I ran into a snag structuring the character creation process having to do with my noobish attempts to take my database to as clost to 3N as possible. While I believe I am structuring my database in decent (if not good) way, it is forcing me already to make certain decisions with my programming logic. In this case, the character table is divided into sections like stats, money, skills, inventory, et cetera. Each section has its own table with an ID that is written to the character table. So far so good.
But that means I either can't make the character creation process a 1-click affair, or it would be difficult for me to write it in an expedient fashion because each dependent table requires the character ID which isn't created until the character row is inserted into the character table.I suppose its a quasi- chicken/egg situation.
So I need to split the character creation process into stages. But I had each stage writing itself into the appropriate table, meaning if someone got halfway through and quit, it would create one or more orphan rows in the database. I can see this would be common user behavior, so I could also see my database growing to enormous size with junk data.
So before going to bed last night I decided I would make character creation two-stage: first the name and physical description is entered and then the user can fill out the details at their leisure. I'm not sure if it is the optimal solution, but it should work and it feels more "rp" to me at any rate.
Speaking of old-school rp mechanics and potential user abuse: I am still going ahead with a random-roll stat creation process. Meaning if you roll an 18 for strength you get an 18, if you roll a 6 ... you're gonna be one weak barbarian. Assuming I stick with this system, I know most users are going to abuse the refresh button. Rather than try to prevent that behavior I am considering just designing around it to mitigate its impact on system resources. I have a strange nostalgic feeling for this "exploit" myself, so rather than lock it down or use a distributive point system, I am going to test out leaving it in. I still might move to a distributive system, though, as it has game-play benefits beyond preventing system abuse.
I need to get back to work now, but in the next post I am going to recreate a character sheet and explain the basics of what it means. I'm not sure if it will be final, as there might be more things to add or delete, but it should be pretty representational of what the final sheet will be. If you are interested in the W O T A N project and want to give some feedback, look for the post in the next day or two!
