Fortuente
23Sep/09

A New(ish) MMORPG

So the past week or two I have begun casting about for a new MMORPG to waste my time with. Currently I only play Lord of the Rings Online, and my opportunities to log into that have been few and far between so I am not sure why I am bothering.

I have a lot to do in "real life" (I'm a parent) so I really have little time to play any MMO grind-game. But still I am called back, mostly because of my love of virtual worlds (at least those where you can actually do something) and my desire to defeat the forces of virtual evil (has to be virtual evil since Dick Cheney's security detail would crush me in a second making any thrown pies or rotten fruit a semi-worthless gesture).

So I have been strongly considering Darkfall, partly out of pre-existing curiosity but largely due to Syncaine's writing about it. I have also been on-again/off-again following the development of Fallen Earth, which was just relased yesterday. However, the $50+subscription price tag for both of those games has really put me off.

I'm pretty cheap like that, but more than just cheapness is guiding these feelings. Mainly, I think, it is because of the Warhammer release. Yes, I shelled out almost $60 for that steaming pile. Yes, by the end of open beta I was sick of it and played for maybe a week after only to never pick it up again. That's near-$60 wasted. Completely. To me we are now in fool-me-once territory, considering the disaster that was Age of Conan (which I fortunately missed) and the generally crappy reputation MMORPG as an industry has for technical issues.

Combine this with cookie-cutter gameplay, shallow, story-lite immersion and the fact MMOs have overtaken competitive FPSs as asshat-sinks (who would have thought in 2004 that WoW would become the new CounterStrike?) and I am largely over MMOs in general. Yet still I keep getting called back ...

So at this point I basically won't try anything without a trial, and even then I can be pretty unforgiving. So while I have been looking pretty strongly at Fallen Earth (I still might have to plunk down those 50 bones), I have looked beyond for greener pastures and have come up with ... Saga of Ryzom?

I had wanted to try out Ryzom quite a while ago, but the seemingly-perpetual business problems surrounding it sadly left it a game in limbo for longer than my attention span would allow me to follow it. While it looked like a really good game, it also seemed destined for nothing more than the dustbin of MMORPG history.

Imagine my surprise then hearing people recommending it on forums as an alternative to Fallen Earth. And here I thought it was dead and gone ... but no! As of late May of this year the game has come back under the ownership of Winch Gate Property from that magical island Cyprus.

It is still too early to tell, as I have only one night in, but I have decided to stick with it at least for the next two weeks. Everyone starts with a three-week trial then if you continue you are charged a little more than $10 a month with no buy-in fee. It's a subscription, but not too bad a price overall.

So far the main thing I have noticed is that there is no jumping, whether off cliffs or merely a foot off the ground. This actually bothers me a lot and might normally be a deal-breaker (I know I'm a little crazy like that), but I'll stick through it to see the rest of the game. I've heard it has some of the better crafting in the genre and ... drumroll ... you can actually create your own instances of the game world! I have yet to explore it so I do not yet know the particulars but I logged into the builder for a second, and yes it allows you to place mobs and terrain very reminiscent to the Neverwinter Nights module builder. Pretty damn exciting stuff if you're like me.

The character I am playing is an eponymously-named Tryker Gatherer. Hopefully by the end of today I will have a firm grasp on character progression and the basics of the game. I do know that while I picked the Gatherer package when creating little Fortuente, the sytem allows you to progress in any direction you desire. I have no firm goals at this point, as I do not know the system well enough, but my general plan is to make a gathering-crafter.

So where does that leave LOTRO? Well, I still like it even if I am a bit disenchanted with Turbine (arising from having to deal with their horrendous customer service because of DDO which has about caused me to swear off that game entirely even though it is "free"). I don't know, I recently paid up for my three months in LOTRO so I won't be actually quitting that game soon even if I don't manage to log in overmuch. But if Ryzom is a success with me then LOTRO has to deal with that, Team Fortress 2 and my city-builder addiction. But then, if I wasn't such a die-hard Tolkien fan and Turbine had gone in the phat-lewt direction with the game, I would probably have cut off LOTRO quite a while ago.

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24May/09

Status Update

Well it has been about a month now since my last post, so I suppose I should make a record of my pernicious and insouciant behavior over the past month:

Game Making

Hard to believe, perhaps, but I am still latched on to my ideas for pot farming games. I am still working on the details of Grow Tycoon as a mod for Civ4 Colonization. I have delved into the SDK, toyed with .py files and even managed (with a lot of help) add a basic zombie into the game.

The current path of learning I am treading is to figure out how to add these zombies into a simple modcomp where they will be generated randomly and automatically at the start of a game. This behavior is very similar to how Barbarians are handled in Civ4, so I may try to re-add Barbarians into Colonization. I figure (assuming it is feasible) this will be a great way to become more familiarized with both C++, XML and graphical elements at the same time.

As I continue to get better at PHP, I am looking more seriously at my capability of producing a Browser Game. The deeper I delve into mod-making for Civ4, it almost seems like it would be easier. That is probably the me-trying-to-get-used-to-Blender talking, though. After all, you don't have to worry about site hackers or bandwidth limits with a Civ4 mod.

While my vision of a pot-farming browser game is more along the lines of Travian than an xRPG, I was hopefully in search of potential travian-like frameworks but instead found and installed World of Phaos on a test server to have a go with it. So far I am enjoying myself quite a bit with its basic setup, and it looks like it both requires the code love and has the ability to be easily modded that may make me want to stay with it. I've always wanted to do my own RPG, perhaps this can provide the basic framework for it.

But maybe not as I have been none to keen lately on making a multi-player for some reason. For an RPG I was considering adapting the Tunnels and Trolls PnP system or even Dungeons and Dragons (basic 1981 version) to a simple php single-player game system. The php would only really be used as a glorified character sheet and dice-roller, perhaps with the ability to save character and location information to a persistent cookie or as a text file. Not really sure why I'm not feeling the multi-player browser game love at the moment.

But if I decide to rework World of Phaos and get something interesting going, I'll put it on a public server so anyone can play. And did I mention something about a test server? That is right - this past month I finally got off my ass and repurposed an old computer as a web server so that I can avail myself of the joys of CLI with SSH tunnels and whatnot. Thanks go to Verizon FIOS for allowing the ability to create remote access to it as well. But if you think I'm linking it here for everyone to see, forget about it - my security skills aren't good enough yet to lead the world to my door.

Game Playing

I have been playing a lot of Lord of the Rings Online lately. I've fallen out somewhat with the MMORPG genre this past year, but still LOTRO keeps me coming back. Even with all its warts (like the dreaded pathing system) Turbine really did a quality job with this title.

I attempted to get back into World of Warcraft again, and just couldn't do it. I don't know why I even try to rekindle the passion, that game is utterly dead to me. If I were playing any other MMORPG right now, it would probably either be Dungeons and Dragons Online or Vanguard.

I have been playing a lot of Colonization and a bit of Civ4 lately, as working with the modding requires it. I have been playing mods, both official and not, a lot more and I can't believe how rich and diverse the modding scene for Civ4 is. Playing the mods made by other people as well as attempting to come up with my own has really rekindled some of the passion I have held in the past for the Civilization franchise.

Lastly, I bought Defense Grid: The Awakening on Steam a week or two ago (when it was on sale) and it was more than worth every penny. I truly enjoy this game, I only wish I had more time to really crack-out on it. I enjoy the progression also, making it a game that is easy to learn and play, but very difficult to master. I'm not really a tower defense afficianado so I can't really compare it to anything else, all I can say is I really enjoy playing it.

2Mar/09

What I’ve been up to lately

I haven't made a post in a little while, so I want to catch up my multiple personalities (and anyone else who is interested) on what is going on with my hobbiest/permanent vacation lifestyle.

Strategy Gaming:

I still consider myself to be working on Grow Tycoon, my pot-growing Colonization mod. I have also taken on the duty of rewriting the Civilopedia for the Colonization mod Mare Nostrum. It's a (relatively) simple reworking of Colonization to fit the world of the  Mediterranean Sea around roughly 700-300 BCE (if I remember correctly).

Right now I am basically copying Colonization's civilopedia into spreadsheet form, listing important XML files and tags with their appropriate entries. I figure having this will streamline the actual editing of the XML files and help ensure consistency for both these and any future mods. Of course, I am making these available to anyone who wants to use them via Google Docs.

I am slowly becoming addicted to both Nile Online and Ikariam. For someone without a desk job, I am spending far too much time obsessing over my monument's limestone production and the technology levels of my colonies' phalanxes.

I've also found myself craving sessions in Hinterland and Disciples 2. I had almost forgot how much I love Disciples ... I wonder when the new one is coming out?

MMORPGs:

Not much to report here, really. I am still playing Lord of the Rings Online and I still don't have a level 50 (not to mention 60) character, though I am a bit more focused on that as I really want to finally get down into Moria. Or maybe I'm a little afraid of those drums in the dark and I am subsconciously keeping my leveling at a snail's pace. Naaahhh. I'm a friggin Elven Lore Master from Mirkwood, what do I have to be nervous about? Right?

I have taken up playing the MUD Lusternia: Age of Ascension. Talk about a steep learning curve ... but then again I quite literally haven't seriously played a text-based game since the 1980s. Man, have I been missing out.

This is my first "real" MUD (or MUSH or whatever), and I am having a pretty good time with it. I think a lot of it is nostalgia for my textual childhood combined with the appeal of a modern MMORPG - in fact, the only thing Lusternia (or any of the various other popular MUDs) lacks is the graphics. Everything else - titles, achievements, crafting, pvp, housing, cosmetic clothing, etc. - is there with far more to boot.

In fact, in Lusternia I have finally found a game that not only lets my character smoke, and not only lets various herbs and pipes give him buffs, but even to a degree requires him to smoke to take advantage of those buffs in combat. Any game that lets me have a pipe hanging out of my mouth while I am sticking my claymore through an orc is sure-fire winner in my book.

I allowed my Star Wars Galaxies trial to lapse. I think it probably still has the best crafting in the MMORPG genre, but sadly it is a game that reeks of death. I found the animations poor (and not because they are old, just poor - like when a mob starts running to you, disappears then reappears dead at your feet).

There also seems to be a prevailing opinion amongst (some) players that the optional trading card game and the in-game perks you can win by buying virtual decks will ruin crafting and is a cynical attempt at "RMT" - even worse, since buying a pack of these virtual cards won't guarantee you an item. Therefore there will be plenty of players with uber gear - the same players who can afford to lay out hundreds of dollars on starter packs to find that one random item.

As you know if you read the last post, I was considering pre-ordering Darkfall. Well, if you have followed that game's launch at all, you will understand me when I say I am very glad I decided against it. Though I will point out it is not simply because of what the various users of MMORPG.com have to say about it (I believe Obi Wan would refer to that site as a "hive of scum and trollery").

The poor launch does not irk me in the least, strangely. And I say that even considering if I was one of the lucky few to pre-order. Aventurine's utter lack of any meaningful public relations is annoying and precludes me from finding them really trustworthy, but at the same time I can understand it as a tactic if they are purposely trying to keep the game small and want to turn people away without appearing to be turning them away. Bad way to do it, but I can understand.

I am bothered by the reports of botting, speedhacking and macroing. If the game is truly as PVP-focused as it is said to be, then this cheating can and will truly kill it dead. In the non-MMO world a single cheater can cause an entire server to clear out and constant cheating will earn the server a reputation that ensures nobody will ever want to play on it again. But even this, at this point, doesn't make me not want to get the game (it's still too early to really tell).

Overall, I think it's the players. Considering the type of posts one can expect to read on the Darkfall Forums and taking into account the stereotypical player of a heavy-pvp game, I'm not sure if I will ever play this game.

Ahh, who am I kidding? But I'm definitely waiting for the jury to be out on this one.

Everything Else:

I took advantage of Steam sale on Lost Planet: Extreme Condition. We'll see how that goes, as it is not my usual sort of game. But hey, it was $5 and lets you blow apart monsters in an arctic wasteland. Thanks to its handy tool, I already benchmarked it and get passable frames-per-second (~85 snow, ~45 cave) at 1440x900 resolution with 2xAA. I'll have to fiddle with some more settings.

I am still a Team Fortress 2 addict. TF2 has, by this point, become one of my all-time most-played games. A legendary list, to be sure, and a list which it shares with such luminaries as SimCity and SimCity 2000, Might and Magic 2, Civilization 3, Baldur's Gate 2 and World of Warcraft. For better or worse, I have put literally hundreds of man-hours into each of these games. Comprised as a whole, they would represent a pretty decent chunk of this life I am existing in. Fun!