What I’ve been up to lately
I haven't made a post in a little while, so I want to catch up my multiple personalities (and anyone else who is interested) on what is going on with my hobbiest/permanent vacation lifestyle.
Strategy Gaming:
I still consider myself to be working on Grow Tycoon, my pot-growing Colonization mod. I have also taken on the duty of rewriting the Civilopedia for the Colonization mod Mare Nostrum. It's a (relatively) simple reworking of Colonization to fit the world of the Mediterranean Sea around roughly 700-300 BCE (if I remember correctly).
Right now I am basically copying Colonization's civilopedia into spreadsheet form, listing important XML files and tags with their appropriate entries. I figure having this will streamline the actual editing of the XML files and help ensure consistency for both these and any future mods. Of course, I am making these available to anyone who wants to use them via Google Docs.
I am slowly becoming addicted to both Nile Online and Ikariam. For someone without a desk job, I am spending far too much time obsessing over my monument's limestone production and the technology levels of my colonies' phalanxes.
I've also found myself craving sessions in Hinterland and Disciples 2. I had almost forgot how much I love Disciples ... I wonder when the new one is coming out?
MMORPGs:
Not much to report here, really. I am still playing Lord of the Rings Online and I still don't have a level 50 (not to mention 60) character, though I am a bit more focused on that as I really want to finally get down into Moria. Or maybe I'm a little afraid of those drums in the dark and I am subsconciously keeping my leveling at a snail's pace. Naaahhh. I'm a friggin Elven Lore Master from Mirkwood, what do I have to be nervous about? Right?
I have taken up playing the MUD Lusternia: Age of Ascension. Talk about a steep learning curve ... but then again I quite literally haven't seriously played a text-based game since the 1980s. Man, have I been missing out.
This is my first "real" MUD (or MUSH or whatever), and I am having a pretty good time with it. I think a lot of it is nostalgia for my textual childhood combined with the appeal of a modern MMORPG - in fact, the only thing Lusternia (or any of the various other popular MUDs) lacks is the graphics. Everything else - titles, achievements, crafting, pvp, housing, cosmetic clothing, etc. - is there with far more to boot.
In fact, in Lusternia I have finally found a game that not only lets my character smoke, and not only lets various herbs and pipes give him buffs, but even to a degree requires him to smoke to take advantage of those buffs in combat. Any game that lets me have a pipe hanging out of my mouth while I am sticking my claymore through an orc is sure-fire winner in my book.
I allowed my Star Wars Galaxies trial to lapse. I think it probably still has the best crafting in the MMORPG genre, but sadly it is a game that reeks of death. I found the animations poor (and not because they are old, just poor - like when a mob starts running to you, disappears then reappears dead at your feet).
There also seems to be a prevailing opinion amongst (some) players that the optional trading card game and the in-game perks you can win by buying virtual decks will ruin crafting and is a cynical attempt at "RMT" - even worse, since buying a pack of these virtual cards won't guarantee you an item. Therefore there will be plenty of players with uber gear - the same players who can afford to lay out hundreds of dollars on starter packs to find that one random item.
As you know if you read the last post, I was considering pre-ordering Darkfall. Well, if you have followed that game's launch at all, you will understand me when I say I am very glad I decided against it. Though I will point out it is not simply because of what the various users of MMORPG.com have to say about it (I believe Obi Wan would refer to that site as a "hive of scum and trollery").
The poor launch does not irk me in the least, strangely. And I say that even considering if I was one of the lucky few to pre-order. Aventurine's utter lack of any meaningful public relations is annoying and precludes me from finding them really trustworthy, but at the same time I can understand it as a tactic if they are purposely trying to keep the game small and want to turn people away without appearing to be turning them away. Bad way to do it, but I can understand.
I am bothered by the reports of botting, speedhacking and macroing. If the game is truly as PVP-focused as it is said to be, then this cheating can and will truly kill it dead. In the non-MMO world a single cheater can cause an entire server to clear out and constant cheating will earn the server a reputation that ensures nobody will ever want to play on it again. But even this, at this point, doesn't make me not want to get the game (it's still too early to really tell).
Overall, I think it's the players. Considering the type of posts one can expect to read on the Darkfall Forums and taking into account the stereotypical player of a heavy-pvp game, I'm not sure if I will ever play this game.
Ahh, who am I kidding? But I'm definitely waiting for the jury to be out on this one.
Everything Else:
I took advantage of Steam sale on Lost Planet: Extreme Condition. We'll see how that goes, as it is not my usual sort of game. But hey, it was $5 and lets you blow apart monsters in an arctic wasteland. Thanks to its handy tool, I already benchmarked it and get passable frames-per-second (~85 snow, ~45 cave) at 1440x900 resolution with 2xAA. I'll have to fiddle with some more settings.
I am still a Team Fortress 2 addict. TF2 has, by this point, become one of my all-time most-played games. A legendary list, to be sure, and a list which it shares with such luminaries as SimCity and SimCity 2000, Might and Magic 2, Civilization 3, Baldur's Gate 2 and World of Warcraft. For better or worse, I have put literally hundreds of man-hours into each of these games. Comprised as a whole, they would represent a pretty decent chunk of this life I am existing in. Fun!
Ikariam – Civ in a browser game
For the past few days I have been enjoying the Travian-like browser game Ikariam. So far I have been really enjoying, it in fact.
It has all the elements you would expect: real-time-based harvesting of resources and building construction, construction of defensive walls and military units, trading with other settlements, establishing colonies and forming alliances with other players.
What is mainly attracting me to Ikariam at the moment is the polish and depth that has been put into the game.
You can tell just from the design of the site and its graphics that there is a high degree of polish. This is evident also in the presentation of information on the game screen, though there can be some room for improvement - I find the way they use the sidebar a bit unwieldy at times. I have also caught more than one misspelling.
But those are minor quibbles, as the depth they have added to the game is something to be admired.
First, like a Sid Meier game (don't you think their mascot looks a little like Sid?), they have a tech tree. To construct certain buildings, train certain troops or access bonuses you can research a technology. There are even classes of technologies (military, economic, etc.) with research interdependencies between each other. To research technologies you must build an academy and staff it with scientists.
There are also advisors that will assist you with information about your production and consumption, military affairs ... even happiness. Yes, there is a happiness metric in the game that you must pay attention to or suffer negative bonuses.
Perhaps the reason I find myself so immediately fond of this game is that it is basically Civilization translated into a Travian-like.
So far my one complaint is that it doesn't have a really good trading system in place - but it does have one, so I am ultimately reserving my judgement on it until I have played it longer and seen more of what it has to offer. At this point it doesn't appear many people around me are using it and there are only a few basic trading goods in the game - Nile Online's trading feels somewhat limited to me, but so far I like it much more than Ikariam's system.
Ikariam is free to play, but does have a micropayment system in place. Points, called "Ambrosia" can be purchased for real money and then used to activate a bonus system that makes managing multiple cities easier. These Ambrosia points can also be used to boost your production and research rates.
While it seems Ikariam can be fully played without ever spending a dime, I suppose the Ambrosia points are useful when managing larger empires with the aim of being competitive in the leaderboards.
For now I am having a lot of fun with it, just building up my first town and harvesting the bejeezus out of wood and marble.
Pot Grower Tycoon 2: What if?
OK, picture it with me ...
Deep in the woods of Northern California you have just inherited a large plot of land from you aunt. So you do what any red-blooded American does: you immediately set out to make millions of dollars with a banned substance!
In Pot Grower Tycoon you must create the ultimate secret pot farm and build a black market distribution network to spread your green love throughout the land, all the while avoiding the government, armed thieves and international gangs. Manage your farm the way you want - focus on the growing the best bud and rely on secrecy and prayer to get you through, or build up an arsenal and gun down anyone who sets foot on your land. Buy off the local sheriff and grow acres of bud or set up entire fake houses to conceal indoor farms.
Are you a ruthless capitalist or a peace-loving hippy? Pot Grower Tycoon allows you to choose between indoor and outdoor farming with customizations like soil and hydroponics, chemical and organic fertilizers or green and dirty electricity. Leave no trace or rape the land - it's your decision.
So how does it sound? I so want to play this game - maybe I'll attempt to create it. It might work as a browser game. Maybe not. I'm not sure I would really want to play a themed Travian-like, let alone attempt to develop my own.
But I am enjoying the pvp-lite Nile Online - it just seems to me like at least the threat of violence would need to pervade the game. Lol, getting busted could send you to Prison Tycoon.
It would have to be more than just Plant Tycoon, but implementing some simplified elements similar to this game could make for an interesting minigame - crossbreeding varieties on your farm to achieve the perfect "pineapple express." And doing so, as with the original, to be able to fetch higher prices for your product.
UPDATE: Thanks reddit! I have seen a lot of comments about this post and I appreciate all of them. I just wrote a follow-up here.

