Fortuente
2Mar/09

What I’ve been up to lately

I haven't made a post in a little while, so I want to catch up my multiple personalities (and anyone else who is interested) on what is going on with my hobbiest/permanent vacation lifestyle.

Strategy Gaming:

I still consider myself to be working on Grow Tycoon, my pot-growing Colonization mod. I have also taken on the duty of rewriting the Civilopedia for the Colonization mod Mare Nostrum. It's a (relatively) simple reworking of Colonization to fit the world of the  Mediterranean Sea around roughly 700-300 BCE (if I remember correctly).

Right now I am basically copying Colonization's civilopedia into spreadsheet form, listing important XML files and tags with their appropriate entries. I figure having this will streamline the actual editing of the XML files and help ensure consistency for both these and any future mods. Of course, I am making these available to anyone who wants to use them via Google Docs.

I am slowly becoming addicted to both Nile Online and Ikariam. For someone without a desk job, I am spending far too much time obsessing over my monument's limestone production and the technology levels of my colonies' phalanxes.

I've also found myself craving sessions in Hinterland and Disciples 2. I had almost forgot how much I love Disciples ... I wonder when the new one is coming out?

MMORPGs:

Not much to report here, really. I am still playing Lord of the Rings Online and I still don't have a level 50 (not to mention 60) character, though I am a bit more focused on that as I really want to finally get down into Moria. Or maybe I'm a little afraid of those drums in the dark and I am subsconciously keeping my leveling at a snail's pace. Naaahhh. I'm a friggin Elven Lore Master from Mirkwood, what do I have to be nervous about? Right?

I have taken up playing the MUD Lusternia: Age of Ascension. Talk about a steep learning curve ... but then again I quite literally haven't seriously played a text-based game since the 1980s. Man, have I been missing out.

This is my first "real" MUD (or MUSH or whatever), and I am having a pretty good time with it. I think a lot of it is nostalgia for my textual childhood combined with the appeal of a modern MMORPG - in fact, the only thing Lusternia (or any of the various other popular MUDs) lacks is the graphics. Everything else - titles, achievements, crafting, pvp, housing, cosmetic clothing, etc. - is there with far more to boot.

In fact, in Lusternia I have finally found a game that not only lets my character smoke, and not only lets various herbs and pipes give him buffs, but even to a degree requires him to smoke to take advantage of those buffs in combat. Any game that lets me have a pipe hanging out of my mouth while I am sticking my claymore through an orc is sure-fire winner in my book.

I allowed my Star Wars Galaxies trial to lapse. I think it probably still has the best crafting in the MMORPG genre, but sadly it is a game that reeks of death. I found the animations poor (and not because they are old, just poor - like when a mob starts running to you, disappears then reappears dead at your feet).

There also seems to be a prevailing opinion amongst (some) players that the optional trading card game and the in-game perks you can win by buying virtual decks will ruin crafting and is a cynical attempt at "RMT" - even worse, since buying a pack of these virtual cards won't guarantee you an item. Therefore there will be plenty of players with uber gear - the same players who can afford to lay out hundreds of dollars on starter packs to find that one random item.

As you know if you read the last post, I was considering pre-ordering Darkfall. Well, if you have followed that game's launch at all, you will understand me when I say I am very glad I decided against it. Though I will point out it is not simply because of what the various users of MMORPG.com have to say about it (I believe Obi Wan would refer to that site as a "hive of scum and trollery").

The poor launch does not irk me in the least, strangely. And I say that even considering if I was one of the lucky few to pre-order. Aventurine's utter lack of any meaningful public relations is annoying and precludes me from finding them really trustworthy, but at the same time I can understand it as a tactic if they are purposely trying to keep the game small and want to turn people away without appearing to be turning them away. Bad way to do it, but I can understand.

I am bothered by the reports of botting, speedhacking and macroing. If the game is truly as PVP-focused as it is said to be, then this cheating can and will truly kill it dead. In the non-MMO world a single cheater can cause an entire server to clear out and constant cheating will earn the server a reputation that ensures nobody will ever want to play on it again. But even this, at this point, doesn't make me not want to get the game (it's still too early to really tell).

Overall, I think it's the players. Considering the type of posts one can expect to read on the Darkfall Forums and taking into account the stereotypical player of a heavy-pvp game, I'm not sure if I will ever play this game.

Ahh, who am I kidding? But I'm definitely waiting for the jury to be out on this one.

Everything Else:

I took advantage of Steam sale on Lost Planet: Extreme Condition. We'll see how that goes, as it is not my usual sort of game. But hey, it was $5 and lets you blow apart monsters in an arctic wasteland. Thanks to its handy tool, I already benchmarked it and get passable frames-per-second (~85 snow, ~45 cave) at 1440x900 resolution with 2xAA. I'll have to fiddle with some more settings.

I am still a Team Fortress 2 addict. TF2 has, by this point, become one of my all-time most-played games. A legendary list, to be sure, and a list which it shares with such luminaries as SimCity and SimCity 2000, Might and Magic 2, Civilization 3, Baldur's Gate 2 and World of Warcraft. For better or worse, I have put literally hundreds of man-hours into each of these games. Comprised as a whole, they would represent a pretty decent chunk of this life I am existing in. Fun!

1Jan/09

In First for the New Year

First in on the New Year thread! Oh, wait ...

So I hope everyone has enjoyed their holiday celebrations, whether that be time spent with family or time spent completing Festivult quests (hopefully both!).

Personally, I have been continuing on my Team Fortress 2 compulsion, racking up more hours in that game then I have since the beginning of the year. Yet still I am only ranked in the 40's on Newbs - lol, it's no surprise as a lot of genuinely good players call Newbs their home and I still don't play that much.

The only other game I have been playing with any frequency is ... Vanguard! That's right - I am about two weeks into the free gametime for veterans and simply loving the changes Sigil-SOE has made to the game, specifically the Isle Dawn.

Honestly, I think if there were some sort of contest for most improved noob starter area in an MMORPG, DDO would win hands-down with Module 8. However, Vanguard's Isle of Dawn is a solid and well-designed starting area for such a massive and complex game. From the moment I stepped into the game, the experience flowed perfectly and before I knew it I was a level five adventurer and well on my way to the same rank in diplomacy.

Which I love. It seems like I heard a lot of people disparaging the diplomacy mini-game back when Vanguard first came out, and I can't understand why. I mean, sure, some people won't like it - that's just life. But so far I have had a tremendous blast with it. And the fact that you can use your diplomatic skills to create zone-wide buffs for yourself and other players is the icing on the cake.

I am also quite fond at this point of Vanguard's crafting system. Like diplomacy, it is a viable and fleshed-out alternative to adventuring (i.e. questing and killing). So far, I find it by far the most interesting and engaging crafting experience I have had in an MMORPG.

Of course, Vanguard being Vanguard there are still some ... issues. So far I have tried out a Raki Ranger and a Thestran Bard. I almost fell through the world with the Ranger; when I was swimming up onto land in the noob swamp and swam through and under the island. But I didn't fall through, thankfully I was righted and popped out on top. The most annoying bug I've noticed so far is that frequently I have melee weapons disappear out of both characters' hands. I think they are still equipped, but who knows?

All in all though, like a lovable alcoholic or a dim-witted but kind-hearted supervisor, Vanguard has reached the point where its strengths shine through its deficiencies. I might even subscribe if I can find a good guild to play with.

One last thing: THERE IS A HUGE SALE AT STEAM. Steam is having a new-year sale until tomorrow (Jan. 2) with some pretty massive price-cuts on certain games. Some standouts I noticed (regular price in parenthesis):

Bioshock: $4.99 ($19.99)

Portal: $4.99 ($19.99)

Warhammer 40K Dawn of War Complete Pack: $29.99 ($59.98)

Stalker: Clear Sky: $17.49 ($34.99)  Note: contains TAGES DRM for limited activations

Mount and Blade: $14.99 ($29.99)

ID Software Super Pack: $34.99 ($69.99)

Silent Hill 4: $24.99 ($49.99)

Those are just a few of the titles that jumped out at me. There are more extremely good deals and numerous OK deals. So while the sale on top-tier titles that normally go for $50 like Left 4 Dead, Spore, Warhammer: Age of Reckoning and Fallout 3 are not extreme deals, you can still save yourself $12 or $13 by buying them through Steam today or tomorrow.

You probably aren't wondering what my personal favorite deal is, but I'll tell you anyway: Doom 2 for $.99 - I couldn't not get this piece of PC gaming history for less than a buck.

20Dec/08

EA Hell Freezes Over and Other Stuff

Well, if you haven't heard by now you better get your ass over to Steam and take a look: verily Hell hath frozen over and Valve has announced that several more top-tier Electronic Arts titles will be coming to Steam. Among these games are the MMORPG Warhammer: Age of Reckoning, the much-maligned Spore and the upcoming titles Red Alert 3 and Mirror's Edge (to which I fist-stabbed the air and was like "YES!"). Some EA titles like Mass Effect and Crysis have already been available on Steam for some time now.

The real question which I think is on everyone's mind right now is will the Steam version of Spore have the infamous SecuROM included in it? So far, there is no mention of it on the sales page, however that isn't necessarily indicative of the reality.

Both the Crysis and Crysis Warhead Steam versions have SecuROM. Grand Theft Auto IV has it. There are probably more, but I can't be assed right now to look them up. In the past Bioshock had it, but now doesn't. I'm not sure if the Steam version of Mass Effect ever had it, but it doesn't now at least. And the Steam version of Fallout 3 has never had it.

So I expect that the status of SecuR(ootkit)OM on Steam's Spore will be confirmed in short order. Owing that my newish computer is already infected with the SecuROM virus (Neverwinter Nights 2 - thanks a whole lot Atari, you bastards) I am tempted to try it out and see if I can find it in the download. But probably not, I have a bunch to do and not all of it involves the following:

Vanguard is, right now as I type this, giving away a free month-and-a-half of playtime to former subscribers. That is right - from December 17 until January 31 the accounts of former subscribers have been re-activated. I was never really able to get into Vanguard, but I still have a soft spot in my heart for it owing to the sheer scope and ambition of the world. So a free month should be enough to install the 17-gigabyte behemoth on my hard drive.

Tabula Rasa has the rank stench of death hovering about it, but technically it is still alive and I have still have a couple free codes to give out. Why not join CJ McFee, Voyd and me and get yourself a free code so you too can emerge from Foreas with the aroma of a morgue clinging to you?

Can you believe I still have yet to get WotLK? I know, I thought WoW was all addictive and stuff. But here I am, barely able to fathom myself logging back into that crack-fest. But you know I will eventually. And now that Blizzard has introduced paid gender changes, I no longer have to live as a GIRL.

And finally for today, Steam's weekend special: Stalker: Shadows of Chernobyl for $4.99. Yes, you read that right, it isn't a typo - Stalker SoC for only $4.99. So if you don't already have this classic you better fire up Steam and get it!

26Oct/08

More of The Ship

I love this game.

Last night I tried out a new "World Leader" server and had a blast. It got a little surreal after a while, though. The creepy 1930's decorations and music (a la The Shining) and the fact that you are Ronald Reagan and your mission is to hunt down and kill Tony Blair ... that might have something to do with it.

Today I made Kim Jung Il poop his pants - it was priceless. And I have the pics to prove it.

This illustrates the "Needs" system in the game. Essentially,

The Ship = Counter Strike + Sims + Agatha Christie

It's an interesting combination that has totally hooked me. Below are more screenshots of the game if you are curious. They are all from a World Leader server.

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25Oct/08

The Ship – most under-appreciated game EVER

Depending on how much of a Steam fan you are, you may or may not have noticed that The Ship is on sale for $5 this weekend. I have had my eye on this game for a long time and when I saw the temporary 75% off I had to pick it up.

So what did I discover about the game, you may be wondering?

That it is the single most underplayed and under-appreciated game on Steam. If you read the Steam forums for any length of time, you will see a number of players bemoaning that not enough people play the multiplayer version of this game. Now I see why they care so much - last night when I finally pulled myself away from the game I looked at the clock and it was 5:00 AM. I literally lost track of several hours playing this game. And I am now power-chugging coffee to make up for the lost sleep.

The premise of the game is simple - it's a murder thriller (not a murder mystery). You are stuck on a cruise ship with several other players and you must all play a cat-and-mouse game of murder and mayhem at the behest of the mysterious Mr. X.

The ship is divided into decks, accessible via stairs and elevators. Some zones are patrolled by NPC guards and video cameras - if you have a weapon drawn (let alone use it to kill someone) in these areas you will immediately be arrested and jailed for 30 seconds or so. Your weapons will be stripped away and you will restart outside the brig.

The zones which aren't patrolled, however, are anything-goes. Which creates an interesting set of challenges and opportunities. I was able to avoid death more than once by running to a red zone. And that brings me to another interesting aspect of The Ship's play style: pacing.

All the players in the game move slowly, carefully walking down corridors or slinking around corners. You are able to run using the shift key (like Half-Life), but you are tied to a visual fatigue counter, so you must sprint wisely. Slowing the game down like this, I've found, makes it a lot more challenging - you can't just chase someone down - you have to know the deck layout so you can take shortcuts - which often results with you waiting for them around a corner. I actually jumped once or twice from having the surprise of having this tactic pulled on me.

Add to this the pacing required by the Needs system. It works just like the Sims: make sure to eat, read and poo regularly or suffer the consequences.

If you are considering getting this game, I must caution you that not all the multiplayer servers may be for you. The deathmatch servers are exactly what their name implies, but as you spawn in a killing zone and have to open a container to get your initial weapon, spawn camping is rife. I however, enjoyed the deathmatch - but I got used to dieing really quick. Servers in the "Hunt" gameplay mode are more like the single-player game.

And even if you find you don't like any of the multiplayer, your $5 won't be wasted because so far I found the single-player portion of the game superbly made. In fact, the single-player portion of the game alone easily justifies a $15 or $20 price tag.

All in all, I am kicking myself now for not buying this game earlier. This has the same Team Fortress 2 addictiveness and ingenuity (and cartoonishness) that made me fall in love with that game. And it is a perfect counterpoint to TF2 owing to it's (relatively) slow pacing and need for methodical stalking of your opponents.

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21Oct/08

/neglect

Alas, it is true. I have neglected this site - my blog. As you can see my last post was made in July and featured my own half-baked (or totally-baked, depending on how you look at it) review of a review. The horror! And when I say horror I mean the really nasty moody French existentialist malaise sort of horror, not your average Freddy vs Jason blood-spatter horror.

So what have I been up to in the intervening four months? Oh, the usual ... living under the diffused haze known as Lord of the Rings Online. Would you believe, not that my highest level character is 37, but that my highest character is level 37 and I created him on opening day. That is a testament to me of how much this game has to offer in role-playing and meta-gaming - that I am still playing and having fun with a character who is 13 levels away from cap.

I took part in the Warhammer Online open beta and played it for part of my subscription's free month. There are a lot of things to like in that game - case in point: the Book of Knowledge. I love having access to statistics, statistics and more statistics. I want to know percentages, have comparisons ... I want to know how many times I've one-shotted a newb on the toilet reading the Utne Reader vs. how many times I've been one-shotted while navigating a pvp zone with my big toe because I am using both hands to hit the four-footer. That is what I need and the Book of Knowledge approaches that.

But alas, Warhammer has not been enough to hold my fickle, fickle attention and I have allowed my subscription to lapse. It isn't actually the game design's fault, however. I think it's a great game with a great future - they just need to fix the memory leaks.

I've also been playing a solid amount of Colonization. I still have yet to win on the Pioneer setting. I am getting better, though. Just need to keep reading.

In the last couple weeks, I've also bought Dark Messiah of Might and Magic (price dropped to $10), Red Orchestra (on sale for $5) and Hinterland. So far:

I can't get into Red Orchestra. I find myself spending significant chunks of time downloading server mods only to have the connection fail or be kicked. The single-player practice was pretty cool, though. But I don't see myself playing it. Oh well, $5 wasted.

Dark Messiah of Might and Magic is an extremely good game so far. I'm really enjoying the RPG-lite aspect of it. I've been itching to make another run through Half-Life 2 lately, and this is the perfect scratch. This game reminds me of a cross between Vampire: Bloodlines and Half-Life 2 in a fantasy setting. Pretty solid over-all if you are into that.

I'm officially regarding Hinterlands as a hidden gem of PC gaming at the moment. It's a Diablo/Caesar hybrid which seems like an odd combination but works fantastically. Diablo-style questing to build a Caesar-style town. Though it is an extremely simple game, I think this is one I'll be coming back to on and off, like Tetris or Bejeweled.

And as October is beginning to come to a close I find myself happily re-subscribed to Dungeons and Dragons Online. Like LOTRO (but for different reasons) I just love this game. The combat controls and quest-based advancement are two big reasons. Sometimes it gets a bit lonely (I haven't found a guild yet), but it has a lot of the magic that made me fall in love with Dungeons and Dragons in the first place.

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25May/08

Spotlight: Age of Chivalry

If there is one thing fans of online fps gaming have come to expect it is that you will be carrying a gun of some sort. Whether you are fighting Nazis, evil aliens or terrorists you can expect that you will be doing your fighting with a machine gun or grenade in your hand.

So when I first heard about Age of Chivalry, I was pretty interested. A total conversion mod for Half-Life 2, Age of Chivalry puts you in the thick of battle in a setting nearly identical to the Europe of the Medieval period. Swords, maces, crossbows and spears are your trusty tools here.

And unlike other "medieval" games there is no hint of magic or fantastical monsters to be found - just sweaty peasants in chainmail beating each others' brains in. Very refreshing considering your main alternatives are beating up aliens, terrorists or dragons. Check out the official game trailer below:

This is a free mod, meaning you only need to own Half-Life 2 to play it. The current version is 1.1 and, while still technically in beta, has very smooth gameplay with a handful of well-designed maps. In fact, the maps are connected to each other in what Team Chivalry calls "Story Driven Multiplayer."

Our unique way of allowing the players to continue writing the story depending on the outcome of the battles. You can siege the shore and push them back into the deep forests of their lands. If your strength is great enough you may write history and destroy their lands and lay siege to their town’s castle to completely destroy your enemy through a sequence of map cycles leading you through the epic storyline.

While the game features maps with connected objectives and you can choose from three classes with varying equipment setups, this is no RPG, however. Rather it is very similar in spirit to Team Fortress 2 - another big bonus for me (and a lot of other players, I would wager).

AoC was also chosen as an editor's pick for the ModDB 2007 Editor's Choice Awards. Below you can see why from the actual gameplay:

OK English-speakers, this video is a German game tutorial but you can get the picture of how the actual gameplay works. This has become one of my favorite Source Mods and if you are a fan of realistic medieval wargames it will definitely become one of yours also.

5May/08

Zombie Panic announces level design competition

Zombie Panic Source - Dead End

Today the folks responsible for bringing the phenomenal (free) Half-Life 2 mod Zombie Panic: Source have announced the mod has been fully migrated to the Source 2007 SDK and to generate some interest they are staging a level design competition with some pretty sweet rewards.

Enter your Zombie Panic map into the competition by July 15, 2008 and if it is chosen you will receive:

1st place - $300 US cash, choice of one Noesis Interactive product, choice of either Assassin's Creed™: Director's Cut Edition or Frontlines™: Fuel of War™ via Steam, release of their entry with the next released version of Zombie Panic: Source, and a chance to join the Zombie Panic Development team!

2nd place - $150 US cash, choice of one Noesis Interactive product, release of their entry with the next released version of Zombie Panic: Source, and a chance to join the Zombie Panic Development team!

3rd place - $50 US cash, choice of one Noesis Interactive product, release of their entry with the next released version of Zombie Panic: Source, and a chance to join the Zombie Panic Development team!

While having some extra cash never hurts and getting a free game on Steam is positively delightful, it seems like the best reward is getting your foot in the door of one of the better mod teams out there right now.

If you want more information about this contest or see what maps have already been submitted a forum for the event was created.

3Mar/08

Portal Video Walkthroughs

Basic Levels

I found Portal to be the right blend of challenge and streamlined gameplay. Once you master the portal gun and if you are already familiar with the typical Half-Life puzzle style this game could be considered downright easy. Still, I got stuck twice during the game to the point where I had to consult a guide before I was able to proceed - I'm lame like that. If you are stuck on a level you can find the solution among these videos below made by Mmac2797.

26Jan/08

Enable Mute in Zombie Panic: Source

Zombie Panic: Source (official site) is a multi-player mod for Half Life 2 that pits human survivors of an undead holocaust versus ravenous flesh-eating zombies. Though officially still in beta, it is quite playable and is already loads of fun.

UPDATE: The issue below has been fixed as of version 1.2b - You can download it here.

There are, however, still some kinks that need to be worked out. For instance, as a zombie you will always see survivors aiming to the side even though they are shooting at you - though it's not hard to ignore, this graphical bug can be disorienting when you're chasing down your dinner - I mean other players. Poorly-designed maps and getting stuck in place are other such experiences. But after all the beta version of the mod was just released less than one month ago, so in time these issues will be worked out.