MUDs, Tabula Rasa and Sony Online
OK, wow. I haven't posted an update in two weeks. But it's been a relatively slow two weeks: not much new in the MMO-sphere with the exception of a controversy, enlightenment and a marketing push.
The Controversy: It seems that articles in Wikipedia dealing with the history of MUDs, specifically Threshold, have come under attack recently. Massively did a pretty good write-up of the situation. I wonder how it will unfold?
Enlightenment: Adam Martin, a former CTO for NCSoft's European development studio offered a very insightful post about the trainwreck that was Tabula Rasa. Which I haven't been able to bring myself to play, even though it is free right now. While not leveling blame specifically, he does seem to lay it at the feet of NCSoft as an organization.
If you have ever worked in a dysfunctional corporate setting or been on a team that just can't pull it together then this angle makes a lot of sense. The most telling example he gave, in fact, was that apparently to this day NCSoft still does not officially recognize TR as a failure. And as he points out, recognizing failures is what helps prevent us from repeating them.
Lastly, the Push: You may have noticed that SOE is now offering their MMO titles on sale through Steam. While I highly doubt SOE is suffering from a lack of subscribers to their various franchises, it seems to me that those numbers could be a lot higher, especially for games like Vanguard.
Hopefully Steam can attract some new blood into games like Vanguard or Pirates of the Burning Sea which have languished in the morass that is borne of failed launches and highly negative word-of-mouth against SOE's management of other games - SWG, CU and NGE are three acronyms will probably always have baggage in many MMO players' minds. And now SOE may be committing another marketing blunder with their adoption of RMT. So Sony can probably use all the positive advertising it can get in the MMO world.
EA Hell Freezes Over and Other Stuff
Well, if you haven't heard by now you better get your ass over to Steam and take a look: verily Hell hath frozen over and Valve has announced that several more top-tier Electronic Arts titles will be coming to Steam. Among these games are the MMORPG Warhammer: Age of Reckoning, the much-maligned Spore and the upcoming titles Red Alert 3 and Mirror's Edge (to which I fist-stabbed the air and was like "YES!"). Some EA titles like Mass Effect and Crysis have already been available on Steam for some time now.
The real question which I think is on everyone's mind right now is will the Steam version of Spore have the infamous SecuROM included in it? So far, there is no mention of it on the sales page, however that isn't necessarily indicative of the reality.
Both the Crysis and Crysis Warhead Steam versions have SecuROM. Grand Theft Auto IV has it. There are probably more, but I can't be assed right now to look them up. In the past Bioshock had it, but now doesn't. I'm not sure if the Steam version of Mass Effect ever had it, but it doesn't now at least. And the Steam version of Fallout 3 has never had it.
So I expect that the status of SecuR(ootkit)OM on Steam's Spore will be confirmed in short order. Owing that my newish computer is already infected with the SecuROM virus (Neverwinter Nights 2 - thanks a whole lot Atari, you bastards) I am tempted to try it out and see if I can find it in the download. But probably not, I have a bunch to do and not all of it involves the following:
Vanguard is, right now as I type this, giving away a free month-and-a-half of playtime to former subscribers. That is right - from December 17 until January 31 the accounts of former subscribers have been re-activated. I was never really able to get into Vanguard, but I still have a soft spot in my heart for it owing to the sheer scope and ambition of the world. So a free month should be enough to install the 17-gigabyte behemoth on my hard drive.
Tabula Rasa has the rank stench of death hovering about it, but technically it is still alive and I have still have a couple free codes to give out. Why not join CJ McFee, Voyd and me and get yourself a free code so you too can emerge from Foreas with the aroma of a morgue clinging to you?
Can you believe I still have yet to get WotLK? I know, I thought WoW was all addictive and stuff. But here I am, barely able to fathom myself logging back into that crack-fest. But you know I will eventually. And now that Blizzard has introduced paid gender changes, I no longer have to live as a GIRL.
And finally for today, Steam's weekend special: Stalker: Shadows of Chernobyl for $4.99. Yes, you read that right, it isn't a typo - Stalker SoC for only $4.99. So if you don't already have this classic you better fire up Steam and get it!
Tabula Rasa = Halo
So I've never really understood what it is about TR that I find so crappy. The graphics are good, say what you want about the combat, but it is at least OK - there are of course numerous "problems" with the game that everyone has gone over a thousand times here and other forums - but there has always been some indefinable quality about the game that made me almost instantly go "bleh" when I started playing. Meaning that even if TR had none of its other problems I probably still would not have liked it that much.
But I finally figured it out: TR is a MMO clone of Halo.
I've never been a big Halo fan (though I don't dislike it either), so that is probably why I didn't make the connection until my girlfriend's son installed Halo 1 on the PC we got him this past weekend. As he was playing it, I was thinking to myself "hmmm this looks familiar to me beyond any Halo-related ads I've seen." Then it hit me - it looked just like TR.

- Halo 3 Screenshot

- Tabula Rasa Screenshot
So I'm glad I finally solved this little puzzle and it helps explain partly why TR failed and why the devs made some of the design decisions they did.
1. They probably thought this would be a WoW competitor simply because of the popularity of Halo - think about it, an MMO (the game industry's darling new genre) combined with one of the most successful FPS of all time. To them it must have seemed like a can't-miss.
But of course, if that is the case, they marketed it all wrong. I would wager that the lion's share of MMORPG players could care less about any FPS, let alone the patron saint FPS of ADHD pre-teens everywhere. They should have marketed this as a hook to get those kids into the MMO -sphere rather than simply try to get MMO players into a bastardized version of a game they wouldn't play anyway.
2. It also explains to me why the game was so shallow - MMO players - even the casuals (like myself) want deep and complex gameplay with a preponderance of minutiae to keep exploration alive (even after the world has been completely run-through) and to use as achievements to show off your mastery of the game to other players.
I would wager that for the most part Halo players don't care about those things - perhaps advertisable achievements, but I doubt they would be jazzed about any of the other typical components of an RPG let alone an MMORPG.
So does this explain why TR failed so (relatively) quickly considering it had A LOT of hype going into it's release? What I'm getting at here is that it was hyped by and marketed to MMORPG players, who once they logged in and realized it had none of what is expected in an MMORPG - namely auction houses, a mail system, (real not wannabe) crafting, etc. - subsequently left the game in droves and then (like the typical MMORPG players we all are) vocalized their disgruntlement quite loudly (guilty-as-charged here).
Perhaps if TR, like Hellgate before it, had been marketed properly to the correct audience then it would have merely been a bastard step-child to the MMORPG market, but a relatively successful one, nonetheless. Or perhaps TR (and Hellgate) only serve to illustrate that attempting to combine FPS with MMORPG is destined to failure.
Personally I don't believe that - think about how wonderful an Oblivion or Fallout 3 Online would be. One of my favorite aspects of Vanguard, in fact, was that you could play it in FPS mode. I suppose in the end it might have meant the difference between being a solid niche title and being a failure if TR had merged the UI and graphics of an FPS with the design of an RPG, instead of the other way around.
