What I’ve been up to lately
I haven't made a post in a little while, so I want to catch up my multiple personalities (and anyone else who is interested) on what is going on with my hobbiest/permanent vacation lifestyle.
Strategy Gaming:
I still consider myself to be working on Grow Tycoon, my pot-growing Colonization mod. I have also taken on the duty of rewriting the Civilopedia for the Colonization mod Mare Nostrum. It's a (relatively) simple reworking of Colonization to fit the world of the Mediterranean Sea around roughly 700-300 BCE (if I remember correctly).
Right now I am basically copying Colonization's civilopedia into spreadsheet form, listing important XML files and tags with their appropriate entries. I figure having this will streamline the actual editing of the XML files and help ensure consistency for both these and any future mods. Of course, I am making these available to anyone who wants to use them via Google Docs.
I am slowly becoming addicted to both Nile Online and Ikariam. For someone without a desk job, I am spending far too much time obsessing over my monument's limestone production and the technology levels of my colonies' phalanxes.
I've also found myself craving sessions in Hinterland and Disciples 2. I had almost forgot how much I love Disciples ... I wonder when the new one is coming out?
MMORPGs:
Not much to report here, really. I am still playing Lord of the Rings Online and I still don't have a level 50 (not to mention 60) character, though I am a bit more focused on that as I really want to finally get down into Moria. Or maybe I'm a little afraid of those drums in the dark and I am subsconciously keeping my leveling at a snail's pace. Naaahhh. I'm a friggin Elven Lore Master from Mirkwood, what do I have to be nervous about? Right?
I have taken up playing the MUD Lusternia: Age of Ascension. Talk about a steep learning curve ... but then again I quite literally haven't seriously played a text-based game since the 1980s. Man, have I been missing out.
This is my first "real" MUD (or MUSH or whatever), and I am having a pretty good time with it. I think a lot of it is nostalgia for my textual childhood combined with the appeal of a modern MMORPG - in fact, the only thing Lusternia (or any of the various other popular MUDs) lacks is the graphics. Everything else - titles, achievements, crafting, pvp, housing, cosmetic clothing, etc. - is there with far more to boot.
In fact, in Lusternia I have finally found a game that not only lets my character smoke, and not only lets various herbs and pipes give him buffs, but even to a degree requires him to smoke to take advantage of those buffs in combat. Any game that lets me have a pipe hanging out of my mouth while I am sticking my claymore through an orc is sure-fire winner in my book.
I allowed my Star Wars Galaxies trial to lapse. I think it probably still has the best crafting in the MMORPG genre, but sadly it is a game that reeks of death. I found the animations poor (and not because they are old, just poor - like when a mob starts running to you, disappears then reappears dead at your feet).
There also seems to be a prevailing opinion amongst (some) players that the optional trading card game and the in-game perks you can win by buying virtual decks will ruin crafting and is a cynical attempt at "RMT" - even worse, since buying a pack of these virtual cards won't guarantee you an item. Therefore there will be plenty of players with uber gear - the same players who can afford to lay out hundreds of dollars on starter packs to find that one random item.
As you know if you read the last post, I was considering pre-ordering Darkfall. Well, if you have followed that game's launch at all, you will understand me when I say I am very glad I decided against it. Though I will point out it is not simply because of what the various users of MMORPG.com have to say about it (I believe Obi Wan would refer to that site as a "hive of scum and trollery").
The poor launch does not irk me in the least, strangely. And I say that even considering if I was one of the lucky few to pre-order. Aventurine's utter lack of any meaningful public relations is annoying and precludes me from finding them really trustworthy, but at the same time I can understand it as a tactic if they are purposely trying to keep the game small and want to turn people away without appearing to be turning them away. Bad way to do it, but I can understand.
I am bothered by the reports of botting, speedhacking and macroing. If the game is truly as PVP-focused as it is said to be, then this cheating can and will truly kill it dead. In the non-MMO world a single cheater can cause an entire server to clear out and constant cheating will earn the server a reputation that ensures nobody will ever want to play on it again. But even this, at this point, doesn't make me not want to get the game (it's still too early to really tell).
Overall, I think it's the players. Considering the type of posts one can expect to read on the Darkfall Forums and taking into account the stereotypical player of a heavy-pvp game, I'm not sure if I will ever play this game.
Ahh, who am I kidding? But I'm definitely waiting for the jury to be out on this one.
Everything Else:
I took advantage of Steam sale on Lost Planet: Extreme Condition. We'll see how that goes, as it is not my usual sort of game. But hey, it was $5 and lets you blow apart monsters in an arctic wasteland. Thanks to its handy tool, I already benchmarked it and get passable frames-per-second (~85 snow, ~45 cave) at 1440x900 resolution with 2xAA. I'll have to fiddle with some more settings.
I am still a Team Fortress 2 addict. TF2 has, by this point, become one of my all-time most-played games. A legendary list, to be sure, and a list which it shares with such luminaries as SimCity and SimCity 2000, Might and Magic 2, Civilization 3, Baldur's Gate 2 and World of Warcraft. For better or worse, I have put literally hundreds of man-hours into each of these games. Comprised as a whole, they would represent a pretty decent chunk of this life I am existing in. Fun!
In First for the New Year
First in on the New Year thread! Oh, wait ...
So I hope everyone has enjoyed their holiday celebrations, whether that be time spent with family or time spent completing Festivult quests (hopefully both!).
Personally, I have been continuing on my Team Fortress 2 compulsion, racking up more hours in that game then I have since the beginning of the year. Yet still I am only ranked in the 40's on Newbs - lol, it's no surprise as a lot of genuinely good players call Newbs their home and I still don't play that much.
The only other game I have been playing with any frequency is ... Vanguard! That's right - I am about two weeks into the free gametime for veterans and simply loving the changes Sigil-SOE has made to the game, specifically the Isle Dawn.
Honestly, I think if there were some sort of contest for most improved noob starter area in an MMORPG, DDO would win hands-down with Module 8. However, Vanguard's Isle of Dawn is a solid and well-designed starting area for such a massive and complex game. From the moment I stepped into the game, the experience flowed perfectly and before I knew it I was a level five adventurer and well on my way to the same rank in diplomacy.
Which I love. It seems like I heard a lot of people disparaging the diplomacy mini-game back when Vanguard first came out, and I can't understand why. I mean, sure, some people won't like it - that's just life. But so far I have had a tremendous blast with it. And the fact that you can use your diplomatic skills to create zone-wide buffs for yourself and other players is the icing on the cake.
I am also quite fond at this point of Vanguard's crafting system. Like diplomacy, it is a viable and fleshed-out alternative to adventuring (i.e. questing and killing). So far, I find it by far the most interesting and engaging crafting experience I have had in an MMORPG.
Of course, Vanguard being Vanguard there are still some ... issues. So far I have tried out a Raki Ranger and a Thestran Bard. I almost fell through the world with the Ranger; when I was swimming up onto land in the noob swamp and swam through and under the island. But I didn't fall through, thankfully I was righted and popped out on top. The most annoying bug I've noticed so far is that frequently I have melee weapons disappear out of both characters' hands. I think they are still equipped, but who knows?
All in all though, like a lovable alcoholic or a dim-witted but kind-hearted supervisor, Vanguard has reached the point where its strengths shine through its deficiencies. I might even subscribe if I can find a good guild to play with.
One last thing: THERE IS A HUGE SALE AT STEAM. Steam is having a new-year sale until tomorrow (Jan. 2) with some pretty massive price-cuts on certain games. Some standouts I noticed (regular price in parenthesis):
Bioshock: $4.99 ($19.99)
Portal: $4.99 ($19.99)
Warhammer 40K Dawn of War Complete Pack: $29.99 ($59.98)
Stalker: Clear Sky: $17.49 ($34.99) Note: contains TAGES DRM for limited activations
Mount and Blade: $14.99 ($29.99)
ID Software Super Pack: $34.99 ($69.99)
Silent Hill 4: $24.99 ($49.99)
Those are just a few of the titles that jumped out at me. There are more extremely good deals and numerous OK deals. So while the sale on top-tier titles that normally go for $50 like Left 4 Dead, Spore, Warhammer: Age of Reckoning and Fallout 3 are not extreme deals, you can still save yourself $12 or $13 by buying them through Steam today or tomorrow.
You probably aren't wondering what my personal favorite deal is, but I'll tell you anyway: Doom 2 for $.99 - I couldn't not get this piece of PC gaming history for less than a buck.
Grate-Camper or *Great* Camper?
Deep breaths, 4:20 my lad, deep breaths.
I've been on a real Team Fortress 2 kick that past week and I just came out of a particularly grueling match on the Newbs 2Fort server. I have to say that occasionally I get ... overcompetitive. I suppose you could call it that.
Fortunately for me, I am exceedingly laconic sort of fellow except on the rare chance I've had too much Pabst Blue Ribbon. So I'm not particularly known for being the asshat in the crowd. Like some good middle-manager with two divorces, three mortgages and a four-martini lunch I bottle up all the anger and frustration. Instead of taking it out on the wife and kids, however, the very violent and bloody nature of Team Fortress 2 ensures those bad feelings find release fairly rapidly.
Tonight I snapped a bit, though. And the reason I am even bothering to mention it is because I had to step back and examine why I was bothered.
There are all kinds of little strategies for each class on the various TF2 maps. I play almost exclusively on 2Fort maps, so I've found a lot of little ways to make the environment work for me. I suppose I should write about them, but for now I just want to focus on one technique that I have discovered which is somewhat controversial.
Grate-camping.
As every 2Fort player knows, there is a small hallway between the front door to your base and the long hallway that connects it and the sewer to the sink room. And almost the entire hall consists of a see-through grate that can be used as a choke point for an invading group. I've seen Soldiers, Engineers, Snipers and even Pyros use it fairly effectively. But if you are keeping in mind I am writing about something controversial, then you know this technique must be specific to the Demoman.
Because damage can be taken through the grate, it makes a lovely little hanger to hold a full load of sticky bombs. Then you simply detonate them when someone walks underneath and ... you get the picture ... a lot of blood and entrails.
For an example of what I am talking about forward to around 1:00 in the video below:
OK - I am already aware that many people find spawn camping lame - there have been times when I agree with that sentiment. In fact, on the Newbs server the only stated bannable offense is sticky-camping a spawn point. Yes, there are a lot of sticky bomb haters out there but now they can vent by taking shots at the stickies with their pea-shooters.
When I say this was a grueling match, what I mean is the match hung at 2-2 for at least two hours. A few of the better players on the server were playing and eventually it dwindled from about 20-24 players down to nine of us near the end.
So this is where I tie this pointless story together with a dick move. By the time there are only nine of us left slogging it out, I have already had to mute one of my teammates for referring to me over voice as the "Gate-Camper." And asking to kick me from the server - my own teammate!
So basically I noticed that I am on the side with five players (nine players = 5v4) and switched sides in a huff and went on to get my former team's intelligence to the their front door. Of course I died there from wounds inflicted by a rather incensed heavy who dropped on top of me from the battlements, but my new teammates were able to successfully cap. It almost makes the ulcer worth it.
So I was all angry about this guy and his douche-baggery. In fact, I suppose I still am a bit simply because, judgmental name-calling aside, I found that particular player to be of the rather odious sort - the type who likes to order people around and critique their performance in real-time. The kind I seem to encounter en masse in WoW battlegrounds.
But it made me think - is gate-camping something to be derided or praised? I am generally not surprised if an opponent cries about it, though I was taken aback that a teammate would QQ a tactic that was successfully repelling an assault on our front door.
I can understand why some people are completely against spawn camping, though I myself have a much more open view of that topic. But seriously? Grate-camping? I'm sorry, but if you can't get around a demo-camped grate then, to put it in the patois of WoW: L2P.
In fact, I'll follow up with the exact way to completely avoid the grate without needing to weed the pesky demo from his perch: come up from the sewer and take the long hall into the courtyard. It's a sub-optimal route, but the demo won't be able to touch you with his sticky bombs. See, not so hard.
So whatever, tonight I tasted revenge ... and it was sweet! Isn't Team Fortress 2 wonderful?
